I'm currently playing “Parsely #3: Spooky Manor” with some friends in an online forum. The player character (i.e. all of the players) have never ever checked their inventory, possibly because they are unaware of this element of the “Text Adventure” trope, and the related “examine everything” (
> examine bike would also have revealed the parcel on there). I have tried to throw in some hints that “What do I actually have with me” would be a good question, but it did not work.
Now the character is trapped inside the manor without the parcel they are supposed to deliver. The game became really hard (technically still winnable but only in an even more convoluted way than it already is) with the last post, to which I have not answered yet.
Given that Parselys are based on the type of Interactive Fiction/Text Adventures in Þe Olde Text Parsers from days of yore, and I have only some experience playing Zork and other IF, and the other players are likely at most as familiar with that type of game as I am, how should I proceed to preserve both the spirit of the type of game and the fun of players?
- Ignore the fact that they forgot the parcel, and assume the parcel was in the Player's inventory all along.
- End the game right now with a “You lost [...]! Restart/Load saved game?” prompt.
- Let the players lead the Character onwards through the manor, without hinting at the missing parcel at all.