One of my players took the Inspiring Leader feat, which allows them to do a 10 minute inspiring speech to grant the party some Temporary HP. This can be done again after a short rest.
Temporary HP lasts until a long rest, it's removed by damage, or it's replaced by another set of Temporary HP. So they should be able to refresh it after every short rest with a short inspiring chat.
I'm wondering if it's intended for this feat to (essentially if not technically) give everyone extra max HP. In a party of 4, on a character with a decent level + Charisma modifier, that would mean this feat is basically just worth several dozen extra HP total for the party as a whole, which is refreshed with every short rest. That seems like a lot!
Is Inspiring Leader really a hefty HP boost for the party? Or is there some reason my players should not be able to take advantage of it at the tail end of every short rest they take?
Note: I'm not complaining - this group happens to have no healers, so them starting with a nice buffer is pretty helpful to me. I'm just wondering.