No, you are not unbeatable, the are many ways it doesn't work
First, there are range characters, like archers, and spellcasters who don't care about melee feats, and can "kill you lots". Many martial characters have access to Misty Step, can bamph beside you as a bonus action, and then attack you. It only works once in a turn, but if your doing a PvP thing, then this last point is less relevant, but does use up you reaction, which takes all other reactions off the table.
However, once an intelligent/experienced character sees you have a pole-arm, it is a dead give away in how to approach anyone wielding this weapon. The easiest way to attack is just declare the Disengage Action.
If you take the Disengage action, your movement doesn't provoke opportunity attacks for the rest of the turn.
and since the character no longer provokes OA's, Anyone can run up to your face, and then:
cast a quickened spell
cast a Bonus Action spell
make a bonus action attack or any number of other Bonus Action choices
A Rogue can use their Bonus Action to use Disengage, run up to your face and use their entire attack action to mess up your pretty face, and your character can't do squat about it until their next turn.
"But wait! Sentinel allows me to hit creatures who are using the Disengage action, so I still get the OA!"
Unfortunately, Sentinel doesn't work that way, it is very specific about when this special ability applies. You can only hit a disengaged character that is leaving your 5' range, it does not apply to entering (and according to Jeremy Crawford @ Sage Advice, the 5 foot specific is your reach, not your 10 foot polearm reach).
Creatures within 5 feet of you provoke opportunity attacks from you, even if they take the Disengage action, before leaving your reach.
Nor does your 10' reach apply to Sentinel, as it only applies to those within 5' (see above, and confirmed with Sage Advice). Disengage does not stipulate which way you run, nor is it negated by actions taken with the Bonus Action (again, see above). If you decide to move away, you either not attack and use the disengage yourself (no Opportunity, and now no regular attacks), or you choose to attack normally and move away, now THEY get an Opportunity Attack on you instead! The Swashbuckler Fancy Footwork completely destroys this entire combo and they can run around in front of you all day. Note that the Swashbuckler ability is just to make an attack, no "successful hit" is required to activate the ability.
During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
I appreciate that you have asked the question, because so many players think they have figured out some great "system", only to find that they didn't read the rules properly and this "unbeatable character" they thought they had, is now getting his butt handed to him repeatedly, because he doesn't do what they thought he did.