I have a problem right now. According to B387, it said one hex is one yard. However, I have spacecraft right now that's tabled. A TIE Fighter is 100 MGLT. Factoring the TIE's 100 MGLT speed into the Basic Move of 55 (according to the 4E Unofficial Star Wars Sourcebook) would end up with 55 hexes.
How does one solve this problem? Do I divide the speed by 3, round down to measure the hexes more appropriately? Is there any other to limit the number of hexes without having to wildly plop out more hexes to cover more ground?
My question has a lot to do with mapping out distances in hexes. I don't want to have to take up so many hexes to resolve space combat in a VTT like MapTool. Currently, the books I'm using in cooperation with GURPS 4E Space is SS (Spaceships), SS3 (Spaceships: Warships and Pirates), and SS4 (Spaceships: Fighters, Carriers, and Mechas). This is primarily a space combat question and has nothing to do with people.
What I wanted to do is figure out how to model the TIE Fighter's speed into a number of acceptable hexes that are not excessive. As an example, I would be OK with moving a VSD (Victory-class Star Destroyer) one hex per 3 turns while a TIE might go at max 9 hexes to simulate appropriate speed or movement. Currently, I'm statting out Imperial starfighters in SS Format. What I need to do is assign each starfighter an appropriate hex number in a format like this: low/medium/high in regards to thrust.
BM is an upper limit. That's exactly what I want. If the BM is 55 hexes for a TIE Fighter, that's too much for me. I want to lower that number of hexes, figure out how to model the low/medium/high thrust in terms of hexes for each starfighter.
Is there any way to figure out how to actually lower the hexes to an appropriate amount so that it doesn't take up too much space on MapTool?