I was thinking about throwing in two "home made" magic/special items for when my players go up to level two this weekend, but I'm not sure if it would be at risk of being unbalanced because I was hoping to create two common permanents (just two players; a Fighter and a Sorcerer).
A sword with a couple of features that makes it seem like more than it is but it only gives a +2 to initiative as well as be able to harm creatures that need a magic item to harm.
A coat made of winter wolf pelt that will give a resistance to cold.
Would either of these be too much too soon? I'm planning on holding back a bit on the real deal magical items as to not flood it but I want to give my players a couple of "oooh shiny..." items that will give a small boost and also compliment their characters.