I have a player who is running a bard with the Master of Masks archetype, a homebrew found online.
It allows a player to spend 8 hrs and 100 gp to create a mask they can wear that grants them different abilities, as well as changing the appearence of their alignment. I glanced over it and thought it cool so allowed it.
It doesn't give much to the player other than an odd kind of utility. It also costs 100 gold to use any of the masks listed in the class.
My player, at level 3, spent all of his gold and 8 hours and created the Dragon mask, which imitates the dragonborn's breath weapon.
It allows him, as an action, to breath fire in a 15 ft cone, causing targets to make a dex save. On a fail, targets take 4d6 fire damage. It then goes on cooldown for 1d4 rounds. This is what he gets at level three.
I'm concerned this may be more power at that level than I feel comfortable allowing. The barbarian can do around the same damage range at level 3 with a combination of rage and frenzy (path of the beserker) and they don't have to pay the 100 gold.
Does this seem too overpowered for level 3?