Are there one or more ways for a creature in a campaign that usually uses for its psionics rules the Expanded Psionics Handbook to gain psionic combat attack and defense modes from the Psionics Handbook? Like from a deeply obscure feat or a not-updated-to-3.5 prestige class or psionic item?
"Hey, what are you trying to pull?"
This is totally shenanigans-free. I'm not trying to break anybody's game or anything. About ten Wizards of the Coast-published feats in a database I'm assembling expand a creature's Psionics Handbook-era psionic combat options, and I'm wondering if these feats should be noted as absolutely impossible to benefit from (i.e. obsolete) in the typical kitchen-sink-but-Wizards-of-the-Coast-material-only Dungeons and Dragons 3.5 campaign or if there's some convoluted way to still somehow access them, even if only theoretically because no sane DM will actually let a player use them.
For those who don't know, the Psionics Handbook (Mar. 2001) included a wildly unpopular minigame of psionic combat (40-4). With the Expanded Psionics Handbook (Apr. 2004) this minigame was gone, but remnants of it are scattered across various Web articles (The curious can check out Web articles predating the XPH here).
The only attack or defense mode that lacks an identically-named psionic power (in the SRD, anyway) is the attack mode mind blast (Psionics Handbook 43-4), so access to that one attack mode as an attack mode (not, like, because the dude's a mind flayer) would be best.