I'm playing in a 13th Age campaign as a tank.
- She's a Fighter built to deal moderate damage, but have lots of hit points and good PD/AC.
- I have the ability that gives enemies −4 to disengage, and I have the ability to pop free and intercept when someone charges my allies.
The whole idea of the character is to protect the squishy wizard (primarily) and rogue/bard (if needed) while they do their thing. The actual tanking seems to be working ok, but the protecting seems somewhat lacking in options.
Versus melee opponents this build works pretty well: I'm happy with intercepting and popping free to intercept. Versus ranged opponents though it's a whole different story.
I can engage one target/group, but they then pop free with +5 vs my -4 which still gives them a >50% chance. I can't see any way to make that harder for them and I can only engage one opponent or group of opponents at a time.
When they attack there seems to be no equivalent of intercept for blocking ranged attacks.
In Pathfinder we could use terrain, or at least provide cover to give them penalties on the rolls. 13th Age doesn't really seem to have those mechanics though.
So how can my tank help the rest stay alive when it's not purely melee opponents?