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To the point:

What is the climate of the Sword Coast like?

What real world climate region would it fit into best?

The more relevant the answer to the 5e FR, the better. If there's no 5e information available, good guesstimates based on earlier editions and 5e events that may affect the weather are also OK. (Thanks for the heads up in the comments, @Miniman.)

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5e: Direct information on climate is limited and scattered

Currently the Sword Coast Adventurer's Guide is the best source of 5e information on the sword coast. Unfortunately (for our purpose anyway) its focus is on political groups and mentions of the climate in a given area are rare. The island realm of Evermeet is mentioned as being, "the island paradise of the elves", and since most of its population is sun elves perhaps we can assume it's pretty nice? We also find out The Cold Lands are , "...in the cold, dry environs of the northeast", which is great but sadly not actually on the sword coast.

There are a couple of maps in the SCAG that we can use to infer about climate. The map of the coast shows areas near the sea of swords to be (mostly) grasslands, a couple of marshes as you move further out, and then the desert of Anauroch even further out. From this we could conclude that a fair bit of rain comes in off the sea and fades out before getting too far inland. The second map is of the north and shows that it is, shockingly, cold.

Alright well how about Hoard of the Dragon Queen. The adventure takes us north along the sword coast so we can look for references to the climate in the areas we pass through. The first mention of bad weather is around the Mere of Dead Men is, "...cold, muddy...", which is great news! The Mere of Dead Men is located north of waterdeed, right on the coast, and hemed in by mountains. Its waterlogged status fits our theory that rain from the sea is a dominant force (being held back by the mountains the rain would be very heavy in this area). Also since up to this point it has been nice enough to mention it being cold we can assume that south of here it's at least mild.

3e: There's a whole book on it

If you're interested in information from other editions then you are in luck! The Forgotten Realms Campaign Setting from 3rd edition has reams of geographic and climate info. A sidebar on page 78 about Waterdeep's climate info discusses its latitude, the nearby oceans moderating aspects on its weather, and the annual arrival of arctic winds. The level of detail available is great and you can easily find information the climate of any specific area you're interested in.

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    \$\begingroup\$ If you go back two 2e there's a whole book just about the Sword Coast, and it's entirely fluff. Aside: the Anauroch is desert (and expanding) principally due to a magical curse, and was previously verdant hills and grasslands, though for all I know that curse may have been fixed since the editions I know best. So that confounds its use as a clue to natural weather patterns. \$\endgroup\$ Feb 6, 2016 at 20:23
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This is what I managed to find from the creator or the Realms and Waterdeep, although it only refers to Waterdeep. From a Candlekeep forum thread from 2014 on the climate of Waterdeep:

A warm current and winds both make Waterdeep more balmy than it would otherwise be. And Mount Waterdeep shelters much of the city from the direct force of storms blowing ashore.

However, these same "from sea to land" prevailing weather patterns make much of Waterdeep a damp, misty place when the full sun isn't beating down.

And things are definitely warming up, in Waterdeep's vicinity (i.e. the winters in the late 1200s DR and the first half of the 1300s DR were far more severe, with the harbor freezing up, etc., than they are now).

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I'm not vouching for its authenticity, but there is a guide to the climate of Faerûn, as well as a weather generator, available at realmshelps.net. It's specifically based on pre-4e lore, but I'm using it for my 5e campaign until someone tells me that the weather is drastically different in 1481 D.R. than it was in 1374 D.R.

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  • \$\begingroup\$ I would love, however, for someone to tell me just what settings I should use on that Weather Generator for various parts of the North Sword Coast. \$\endgroup\$
    – Calion
    Aug 5, 2017 at 21:27
  • \$\begingroup\$ After examining the climate guide referenced above, I've determined that everywhere south of Luskan and north of, say, Waterdeep, except in the near vicinity of Neverwinter and much of the Neverwinter Wood is "subarctic." Which is something of an issue, as the "subarctic plains" option doesn't work. Also, the weather seems somewhat less wet than it should be when using that setting. Please correct me if you think I'm looking at this wrong. \$\endgroup\$
    – Calion
    Aug 16, 2017 at 18:42
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I'm not sure about the weather in the rest of the Sword Coast, but in Waterdeep it seems to be completely dependent on the season. Chapter 4 of Dragon Heist has a Weather Effects section for each season. E.g. for Spring it has:

Heavy Rain. Heavy rain falls from noon until midnight. Creatures in the rain have disadvantage on Wisdom (Perception) checks that rely on hearing or sight. The rain also extinguishes open flames. Visibility is reduced to 60 feet.

Thick Fog. From midnight until noon, the city is engulfed in thick fog. Creatures in the fog have disadvantage on Wisdom (Perception) checks that rely on sight. Visibility is reduced to 30 feet.

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Finally found this post that has a weather table:

Sword Coast Weather Table

1d10 Weather
1 Sun
2 Sun
3 Overcast
4 Overcast
5 Rain
6 Rain
7-10 Seasonal

Where "Seasonal" is:

Season Weather
Spring Rain
Summer Sun
Fall Overcast
Winter Snow or Sleet
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    \$\begingroup\$ This doesn't seem to answer the question. It would help to include the relevant parts of what's in there and why this supplies an answer. Link-only answers aren't helpful. \$\endgroup\$
    – NotArch
    Mar 31, 2020 at 13:35

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