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I can't seem to figure out how many powers I get. Is it one of each type of the level I'm at? I'm starting at level one, so I get one at-will, one encounter, and one daily? The recommended builds seem to imply that I get two at-wills and one of the other two. And then the utility powers don't start till level 2.

Can anyone point me to what I need to read? I tried to find details in the Compendium's chapter on powers but had no luck.

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It is 2 at-wills, 1 encounter, and 1 daily. Give me a minute and I'll locate the page number for you.

From PHB p 27: "At 1st Level, select 2 at-will attack powers... 1 encounter... 1 daily."

Edit: Rules compendium just points you to the Player's handbook.

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  • 6
    \$\begingroup\$ Note that as a human you get an extra at-will power (page 46.) \$\endgroup\$ – Frew Schmidt Apr 23 '11 at 19:28
  • \$\begingroup\$ That's a good point to note! \$\endgroup\$ – Cthos Apr 23 '11 at 19:33
  • \$\begingroup\$ Or Heroic Effort! \$\endgroup\$ – adamjford Apr 23 '11 at 20:28
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It depends

Traditional books followed the pattern of: Class Features + Racial power + 2 At-Wills + 1 Encounter + 1 Daily.

Class features such as Combat Challenge, Healing Word, and Rapid Charge are quite easy to forget, especially as some aren't presented in power blocks.

Some Racial Powers: (Old Humans, Old Half-Elves) allow the granting of at-will or encounter power based on some other class. These have been changed in essentials to provide players who don't want a 3rd at will (Human) or an at-will from any other class (Half-Elf) more normal racial options.

The newer Essentials builds do not follow that framework. Most first level powers derive from class feature choices. However, these builds do a far superior job describing what power choices a character needs to make at every level within the class description.

There are also feats (Expanded Spellbook) that give you even more potential power choices for additional confusion.

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  • \$\begingroup\$ And healing word has the added problem that it's "at-will but only twice per day". \$\endgroup\$ – Cthos Apr 24 '11 at 3:36
  • \$\begingroup\$ Yep. Broad generalizations are rather neatly defeated by the exception-based design of 4e. ::sigh:: \$\endgroup\$ – Brian Ballsun-Stanton Apr 24 '11 at 3:50
  • \$\begingroup\$ @Pat Indeed it is! I had a brain meltdown apparently. ^_^ \$\endgroup\$ – Cthos Apr 25 '11 at 1:26
  • \$\begingroup\$ @Pat Ludwig - Healing word is Encounter but you can use it twice per encounter (and later thrice) but only once per round. \$\endgroup\$ – Zachiel Apr 17 '16 at 12:39
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When I played, (I don't know if race or class effect this), I got 2 at will, 1 encounter, and 1 daily. Then at Lvl 2 I got 1 utility. Really, you can do whatever you want, but you should not have more than 4 at Lvl 1.

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  • \$\begingroup\$ Welcome to RPG.SE. This answer would be improved if you would support it from sources/rules. Please take the tour and visit the help center to see how to craft a good answer to a question at this Q&A site. Happy Gaming! :-) \$\endgroup\$ – KorvinStarmast Apr 16 '16 at 15:03

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