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How do I engage my player's senses as a GM, so as to provide an immersive experience for my players, without going into too much detail?

How do I add a sense of lore to my world during prep, and during the actual game itself? Do I need to answer

Who What When Why Were How

If so, can you provide me with some examples please? Thank you for your time.

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closed as too broad by user17995, Wesley Obenshain, Miniman, Erik, BESW Feb 15 '16 at 22:24

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ This is the kind of question people can (and do) write entire books about. If you can, try to ask a more specific question, or perhaps you can ask for good sources where you can learn how to do immersive storytelling. \$\endgroup\$ – Erik Feb 15 '16 at 22:17
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    \$\begingroup\$ Possible duplicate of Giving a setting a feeling of ancientness, and see also What are the key considerations to creating compelling environments? \$\endgroup\$ – BESW Feb 15 '16 at 22:24
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    \$\begingroup\$ Can you tell us what sort of resources you have for your game? Do you have locations, but need lore? Do you have lore, but need to plant it in the world? Do you have neither? Both? \$\endgroup\$ – River Williamson Feb 15 '16 at 22:29

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