I cant find this is the rule book but it may be there. but mechanically speaking how do I as a GM factor this in?

I assume this would be consistent but higher probability when considering a wizard compared to a minor talent.



Spellcasters affect technology. Treat it as a compel if you're trying to make their lives difficult, or just a skill check if they're doing it deliberately. (A very easy skill check, as I recall the chart).

If you're talking in terms of non-spellcasters hexing stuff? Doesn't happen. It's pretty explicitly tied to the spellcasting powers -- ritual and channeling, thaumaturgy and evocation.

  • 2
    \$\begingroup\$ Oh, and note that it's explicitly mentioned that "technology that was around whenever the spell caster was born" seems to be a fuzzy cutoff for what is and isn't affected by any given character; A wizard in their late teens today would presumably be able to use a mobile phone or old desktop computer, though probably not a smartphone or tablet. \$\endgroup\$ – GMJoe Feb 26 '16 at 6:37

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