I'm a new DM. I built a dungeon for my players' second set of encounters. They will need to clear it in order to gain knowledge from a Copper Dragon (a passive ally) at the end.
- We are using Castles and Crusades rule set
- It's a 5 PC party with a LoreMaster, Viking, Crusader, Friar, and Chronomancer all tat lvl 1.
- None of the party members have any magical equipment at this time.
- They will more than likely all level to lvl 2 during this dungeon(combo of role-playing and encounters plus the first encounter they will have before reaching this dungeon).
Here is the layout of the dungeon and rewards:
Very Small 8' wide narrow short hall that ends in a dead end
200gp, a locket worth about 1000gp, and a scroll: cure lite wounds
Cut out of existing hallway 25'x10'deep
very small 8'x8' (you have to go through room 5 to get to)
Treasure Chest – Rust: Bag of Tricks, 500gp, Gem that glows blue (Blue Gem - Freezing Ice - Weapon - Weapon does 2d6 ice damage on a successful hit. Further if the 2d6 damage roll is "doubles" the target is frozen solid until the beginning of your next turn. A frozen target has their Armor Class reduced by -5 and all attacks on a frozen target inflict double damage. If a frozen target is reduced to 0 HP while frozen they shatter doing 2d6 damage to everything within 5 feet of the exploding corpse.)
10'x7' deep cut in to an existing hallway to Room 4
25'x15' room at the end of a long hallway
15'x 30' room at the end of a very long hallway
15'x15' room off of the hallway to Room 6
medium room 30'x30'
Pack in the middle of the room. Guarded by a trap. They will need to figure the disarming mechanism out in order to reach the pack. Any attempt to retrieve it otherwise will result in death. The pack contains: Scroll: Sanctuary, Scroll: Temporal Sheen, Tome - Drow Language, Ship’s Compass of Direction\1 use a day – Detect Magic or Show Direction, Scroll: Zone of Truth
medium room 30'x30'
How can I stock this dungeon appropriately in order to make it challenging yet not impossible?
Is the loot I'm handing out appropriate to the skill lvl of the party?