I'm working on a pretty expansive campaign setting of my own right now, and I'd like to test it. The question is: How do I do it?
Notes & Details
- This setting is generic, intended to be adapted into any system. I'd like to write specific rules for each system (D&D, Fate Core, etc) once I've got the setting itself established. (A basic system adapter is included already in chapter 10, see below)
- I'd like to get feedback before I'm finished, but I don't have the whole thing written yet.
- I've got a public playtest version that I'm constantly updating, but haven't promoted yet.
Structure & Progress
The project contains the usual types of chapters found in a D&D campaign setting book.
- Using this book (written)
- Folk & Races (written)
- Professions (mostly written)
- Life in the plane (some details)
- Worlds in the plane (just a little of the overview)
- Classes of Beings/bestiary
- History (written)
- Cosmology (Overview written, other planes left for later)
- Game Mastering (some notes)
- System Adapter (written)
Things I want to know
How do I test for these things? When is it best to test for them?
- Is the Setting interesting?
- Is it achieving the "bullet points" I use to describe it?
- Do the chosen System Adapter rule systems work well with the content?
- Are there missing elements that might make it better?
- Are there things that I should get rid of?
- Sanity Check/Smoke Test
- Are the included rules adequate for at least a quick oneshot?