I recently finished reading the Player's Handbook (hare-riding, sword-wielding, caped mice — what more could I ask for?) and I'm having a hard time understanding the length of the Players' Turn.
Let's say that after the GM's Turn, everyone is Tired and doesn't have any checks other than the free ones. Let's say all the players say 'I try to recover'. That's it? That's the end for the Players' Turn and we must go forward to the Rewards?