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Can you cast spells while trapped by Web? The spell description sats:

If the save fails, the creature is entangled and can't move from it's space, but can break loose by spending 1 round and making a DC20 Str check or a DC 25 Escape Artist check.

The spell description is clear about the impossibility of moving from its space, but there is no word about the possibility to cast a spell or attack an adjacent ennemy outside of the web. Do you need to break the web before casting or attacking?

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    \$\begingroup\$ Welcome to the site. Take the tour. You'll notice that your question was closed then reopened when the game system's tag was added; questions almost always need a game system tag. Thank you for participating and have fun. \$\endgroup\$ – Hey I Can Chan Mar 20 '16 at 19:23
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The web spell's effect can render some creatures entangled, a condition which can make casting spells and attacking difficult:

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

Emphasis mine. Otherwise, a creature's casting and attacks are unimpaired by the web spell's effect. However, creatures with the web spell's effect between them may find combat and spell targeting difficult:

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.

Any cover prevents attacks of opportunity, for instance. And total cover blocks line of effect, which most folks need to do pretty much anything to anyone.

A quick note on the web spell's effect

The spell web does not create a lone, giant spider's web that essentially renders creatures that fail the saving throw helpless like a spider's web does its prey but creates, instead, a wall-like mass of web-like strands that creatures can try to push their way through. The effect can secure unlucky, weaker creatures in their spaces, but those creatures are still capable of exerting force and struggling against the strands—and, with difficulty, making attacks and casting spells. So while the spell says, "These strands trap those caught in them," first it says, "Web creates a many-layered mass of strong, sticky strands." How the effect traps affected creatures is governed by the condition entangled and the remainder of the spell's description.

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  • \$\begingroup\$ Not sure for your answer, because the spell description sat : \$\endgroup\$ – user27997 Mar 20 '16 at 19:36
  • \$\begingroup\$ Once loose (either by making the initial Reflex save or a later strengh check or Escape Artist check) a creature remains entangled, but move through the web very slowly. Each round devoted to moving allow the creature to make a new Str check or Escape artist Check. The creature move 5 feet for EACH full point by which the check result exceed 10 \$\endgroup\$ – user27997 Mar 20 '16 at 19:38
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    \$\begingroup\$ @user27997 All of those rules are for a creature that tries to exit a webbed square. If it just stays in the webbed square, it can do whatever it wants (within the limits of being entangled, of course). The question wasn't about going from one square to another but about making attacks and casting spells. \$\endgroup\$ – Hey I Can Chan Mar 20 '16 at 19:41
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    \$\begingroup\$ @user27997 If you're also interested in how movement works when a creature fails or succeeds on a saving throw against the spell web, you should ask that question. (I'm not trying to give you a hard time or anything, but the site's for asking questions and discourages answering additional questions in comments. However, if you think there's something relevant to attacking and casting in the section you've cited, by all means—, because I'm not seeing it,— make that clearer for me! I learn from answering as much as I learn from asking.) \$\endgroup\$ – Hey I Can Chan Mar 20 '16 at 19:55
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    \$\begingroup\$ @user27997 While sometimes developers lack synonyms, I don't think this is one of those cases. Creatures caught within a web become entangled among the gluey fibers is maybe purely descriptive, but If this save succeeds, the creature is entangled, but not prevented from moving, though moving is more difficult than normal for being entangled (see below), I think isn't being just descriptive with the word entangled, as the spell then describes movement that's different from how an entangled creature usually moves while entangled, which is necessary for the sentence's sense. \$\endgroup\$ – Hey I Can Chan Mar 20 '16 at 20:25

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