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I want to play a Summoner who uses words of power. However I cannot seem to combine any words that will rejuvenate my eidolon. I don't feel that he should have to rely on the healers to repair damage to his own creation and the key part of his class.
Am I missing a combination, or did the game designers overlook this? I am having a hard time finding the answer to this.

If it's not in the game, anyone have a homebrew fix? Thanks

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  • \$\begingroup\$ Welcome to the site. Take the tour. Thank you for participating and have fun. \$\endgroup\$ – Hey I Can Chan Mar 27 '16 at 5:28
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A typical wordcaster summoner can't heal his eidolon

A wordcaster summoner gets no healing words (Ultimate Magic 179-80). Adding a healing word to the summoner's word list isn't even possible using the feat Extra Word (Ultimate Magic 166), that feat only adding to the caster's list of words known from its extant list. It appears the designers either did, in fact, overlook this aspect of the wordcaster summoner or made a deliberate choice to not give the summoner any healing words as a stealth nerf.

However, I'd argue a homebrew fix unnecessary as the skill Use Magic Device is a class skill for both the typical and unchained summoner. It shouldn't be that big of a deal to spend a few turns after combat or upon summoning the eidolon for the summoner to make a few Use Magic Device skill checks to heal an injured eidolon using a wand of cure light wounds or by using similar magic items.

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  • \$\begingroup\$ Thanks for working on this. At least now I know I wasn't just missing the right combination of Words. I personally think this must of been over looked in the final edit. Requiring a wand and Use Magic Device to accomplish something core to the class seems a poor fit and more of a patch. Since All current types of magic are built off these Words. (As stated in the description of WoP). I think I'll either add a "Eidolon" Word or a "Rejuvenate" Word. Perhaps a "Repair" word that could also work on constructs. But no "Healing" words I do understand that would unbalance the game \$\endgroup\$ – Roland Mar 28 '16 at 1:08
  • \$\begingroup\$ You're welcome. I, too, suspect, like you said, given the brevity and limited nature of the wordcaster system, that the designers were simply reluctant to give the summoner a healing word that would heal anything when the usual base class was only able to heal the eidolon. Unless it's the end of the adventuring day, I've never seen a summoner, essentially, waste his spells per day healing his eidolon when a wand of cure light wounds was available, be it via the summoner and the skill Use Magic Device or the party cleric, bard, inquisitor, oracle, or whoever. \$\endgroup\$ – Hey I Can Chan Mar 28 '16 at 1:12

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