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Giants, as listed in the MM, are known to wield large weapons. For most of them, this large weapon is the source of their massive damage in melee.

I was wondering if there was a way to disarm the giants of these weapons, and then prevent them from easily picking it up?

DMG pg. 278

Step 11. Damage.

[..] Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if it's Huge, and quadruple the weapon dice if it's Gargantuan. For example, a Huge giant wielding an appropriately sized greataxe deals 3d12 slashing damage (plus its Strength bonus), instead of the normal 1d12.

A creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker. You can rule that a weapon sized for an attacker two or more sizes larger is too big for the creature to use at all.

There are several ways to disarm someone. These moves seem to work against any sized creature, so if successful, even a Giant can be successfully be disarmed. The weapon falls to their feet and, if it were a normal-sized creature, you could pick their weapon up, throw it away, or wield it yourself.

The problem is, unlike a normal-sized creature, when that weapon falls at a Giant's feet:

  • You might not be able to pick that weapon up yourself
  • If you can pick it up, you may not be able to wield it, instead finding yourself holding a very heavy weapon you can't wield
  • If you can somehow pick it up and throw it away instead, there is no threat to the giant if they simply step over you and pick up their weapon

Assuming you can create a character with enough skills, items, and support to manage a disarm/steal combination, how would you be able to do this?

Restrictions:

  • Your skills, items, etc, can't go much above the CR of the monster (eg, no casting wish on a CR 9 Fire Giant).
  • Assume this is a 1 vs 1 fight, rather than a team encounter. A team would have more than one way of fighting a Giant, not just disarming it -- which might not even be necessary, they may be powerful enough to simply kill it.
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I fail to see why you can't just pick it up. The only limitation on what you can lift is the relevantly named Lifting and Carrying section on p.176 of the PHB - you can lift a weight 30 times your strength score.

If the giant's weapon plus what you are already carrying you can pick it up with your free interaction with an object providing you have a hand available. You may or may not be able to wield it but if the point is to prevent the giant from regaining it that is irrelevant; if you have a weapon in the other hand you can still use that.

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  • \$\begingroup\$ Forgive me if my doubt seems naive, but wouldn't the Giant simply be able to steal it back? The Disarm move is a valid action in combat (DMG pg 271) although a variant rule. Then again, that would be their action, and if they can do it, you could do it too and steal it right back on your turn... \$\endgroup\$ – user27327 Apr 3 '16 at 8:13
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    \$\begingroup\$ Sure - or he could just grapple you and toss you off a cliff, I mean he's a giant ... \$\endgroup\$ – Dale M Apr 3 '16 at 11:51
  • \$\begingroup\$ Well, yeah, but if you've got his weapon, he would be tossing his own weapon off the cliff with you... \$\endgroup\$ – user27327 Apr 3 '16 at 12:51
  • \$\begingroup\$ Or, considering the scene of Zoro 'wielding' Usopp in One Piece, the giant might just pick the weapon back up and you with it... \$\endgroup\$ – Clockwork-Muse Apr 3 '16 at 13:29
  • \$\begingroup\$ @Clockwork-Muse In which case, picking the weapon up didn't really stop the Giant from taking the weapon back after the disarm \$\endgroup\$ – user27327 Apr 3 '16 at 16:28
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Asymmetry and Teamwork

One way to disarm the Giant is to use a Charm Person spell to convince the Giant to put the weapon down since you don't mean him any harm before the fighting. Is this guaranteed? No, but his save versus Wisdom is likely to be low, for other than Cloud and Storm giants. Get one of your teammates to "help" on the Persuasion so that you have advantage on the Persuasion check. (Works better with a warlock and a bard than with a wizard and a barbarian ...)

This may be a term short benefit, but it provides your allies a chance to pick up the ax, and run out. (Rogue or monk?)

He's still got his fists, but that ax is off the table.

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  • \$\begingroup\$ Depending on its weight, it might take both a Rogue and a Monk to lift that weapon and run with it. How much damage would a Giant's fist deal? \$\endgroup\$ – user27327 Apr 3 '16 at 16:35
  • \$\begingroup\$ See DaleM's comment on str versus weight. Fists would be like an improvised weapon, with +str (+6) for a Stone giant, for example. \$\endgroup\$ – KorvinStarmast Apr 3 '16 at 16:45

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