# Can a character elect to be considered “running” or “sprinting” even if they don't exceed their walk rate?

The problem is a matter of wording. The core rulebook equates distance (walk rate, run rate) with terms that describe speed (walking, running, sprinting). For example, say we have a Human with an Agility of 5. Her walk rate would be 10 meters, and her run rate would be 20 meters. If this character wanted to "run" or "sprint" 8 meters away, would it be permissible to let that character apply the "running modifiers" or "sprinting modifiers" for that Phase?

• What would be an example of a running modifier or sprinting modifier that you'd like to apply? – Thunderforge Apr 7 '16 at 19:00

SR5, p. 161, "Movement":

Walk rate determines the farthest a character can move during a Combat Turn before they are considered to be Running.

SR5, p. 162, "Standard Movement (Walking and Running)":

As soon as the character exceeds their Walk rate, they are considered Running until the end of the Combat Turn and incur any penalties or benefits of running.

The next sentence goes on to say that running consumes your Free Action, preventing you from doing a bunch of simple-seeming things (there's a table on the same page). The bottom of the column and over to the next page breaks out the other running modifiers.

The example on p. 162 is helpful. Nowhere does it indicate that Wombat can choose whether or not he's running or walking, even though logically one does not casually saunter to cover - you want to absolutely minimize your exposure when facing a hail of bullets. He has a Walk Rate of Y and moves distance X - he is either Walking (X≤Y) or Running (X>Y).

However, there is nothing I could find in the movement rules that require the path to be a straight line or in the same direction. Using the game's example, and the lack of anything prohibiting it, it is permissible and cinematically appropriate for somebody to back up Z meters (cinematically psyching himself up to rush through that potential hail of bullets), then run forward to cover. If X+(2*Z)>Y he's Running. (It's 2*Z because he has to regain the Z meters he backed up.)

As far as Sprinting goes (SR5, p. 162), it isn't really a different type of movement than running, it just eats up actions to press your Run Rate higher. If you haven't exceeded your Walk Rate, you can make all the Sprint tests that paragraph allows - they just don't mean anything until you've reached your natural Run Rate.

• RAW that seems to be correct, but the consequences can be quite absurd: If you take it to the extreme as long as you remain within meele range, you can move around (moving back and forth or literally running in circles around the opponent) until you're count as running and then make a charging attack... Some houseruling seems inevitable in this case... – fabian Apr 8 '16 at 23:55
• @Fabian Yup, but the question is tagged rules-as-written. As a GM, I let my players declare they are running if they wish; it has benefits and penalties attached, so it's a fair trade. Plus, in the scenario you describe, "Interception" (SR5, p. 194) comes into play. – T.J.L. Apr 9 '16 at 3:12
• For Interception you need to engage/disengage from meele combat which requires you to enter/leave a circle of (1+reach) meters (give a troll a spear then that's 5 meters). Also in this case you only effectively get bonuses. The only drawback is the defender getting +1 on his attack too (but you get +2 on your defense). The bonus of a charging attack more than cancels out the malus for running and since you attack first I'd consider that a advantage. This won't work against a battle line, but against a single opponent you can get bonuses for seemingly no reason. – fabian Apr 9 '16 at 9:44
• @fabian Any movement "within" that area triggers a potential Interception - entering is not mentioned. They call out "withdrawing" separately, but its redundant because they said "within" not "into." In any case, if we're getting into GM discretion (as my previous comment was) your attempted abuse would be stopped at my table with a small thrown object and a "Stop trying to be a cheeseminer, you putz" (not necessarily from me, either). That is what Rule Zero is for, to improve RAW as needed: "Well, that's a dumb oversight, let's not do that." – T.J.L. Apr 9 '16 at 10:29