I'm a DM. For the next planned campaign with my regular group, we've agreed to go for an All-Rogue campaign, that is to say, each player plays a Rogue. No hybrid, no multiclassing. Anything else is green-lit (although if possible, I'd like to shy away from content from Dark Sun, Eberron or Forgotten Realms on this one).
One of the players asked if it was possible to create a healer, as a Rogue. I can improvise any monster on the spot, but I'm rubbish at making characters. I've tinkered away in the character builder, and came up with something of a support rogue with a lot of potions. I've also focused mobility and Wisdom (the Heal modifier), hopefully making a Rogue that can shift around the battleground as a potion/first aid dispenser.
My question is, Is there a better approach, and if not, did I do it right?
Below are the stats of what I came up with:
Characters start at Level 5, and can expect to end the campaign at Level 11 at minima (13 at most). They also start with a bit more money than they normally would; around 2,000 gp.
STR: 14
CON: 10
DEX: 16
INT: 10
WIS: 18
CHA: 14
Class: Rogue
Rogue Tactics option: Artful Dodger
Race: Elf for the bonus in Dex and Wis
Theme: Alchemist (free item-making feat, allows to make herbal poultices for free early)
Background: Surgeon; Bonus: can train in Heal
Trained in: Acrobatics, Athletics, Dungeoneering, and Heal
Feats:
- L1: Herbalist (for the potions at L5)
- L2: Skill Focus (Heal)
- L4: Combat Medic
Chosen powers:
- At-Wills
- Acrobatic Strike
- Palming Strike
- L2 Utility
- Healer's Gift (Skill Power)
Magic items:
- Cloak of Chirurgeon +1
- Goggles of Aura Sight