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First of all, I think this favored class bonus is ridiculously powerful compared to any other options available. It dramatically reduces the drawback of choosing a sorcerer over a wizard.

However, my actual question is about waiting until level 4 to put any points into it. I'm specifically referring to Mongoose87's post here. He mentions:

Well, really it's 17 spells - who is gonna sacrifice 1 HP or skill point for an extra zero-level spell?

But if you wait until you are level 4, you'll be able to learn 4 level one spells intermediately if you have 4 skill points to spend, right? That will make it 20 non level 0 spells unless I'm missing something.

Can anyone help clarify this for me?

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You can't wait to choose your favored class bonus, just like you can't put off feat selections or spending your skill points - or, for that matter, gaining your class features at your new level.

So, when you take first level in sorcerer, you have to pick between a hit point, a skill point, or a cantrip known.

If you could, though... I have a GM Blob (PFS term for a high-level character who hasn't been created yet, the result of GMing PFS games and assigning credit to a character) that could "start" at level 11 - imagine me taking 11 extra 4th level spells with that? And that's why you can't, if I had to guess.

Special thanks to Miniman for a rules reference.

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  • \$\begingroup\$ You may want to add a citation - I went and checked you were right so that I could upvote, others might not. \$\endgroup\$
    – Miniman
    Apr 11, 2016 at 2:41
  • \$\begingroup\$ @Miniman I'm actually looking now. I know I found it once upon a time, but I'm having trouble finding it now. \$\endgroup\$ Apr 11, 2016 at 2:42
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    \$\begingroup\$ I found it here: d20pfsrd.com/classes/… \$\endgroup\$
    – Miniman
    Apr 11, 2016 at 3:00
  • \$\begingroup\$ @Miniman I read that already (three times, the versions at PFSRD, PRD, and paizo.com). It does say "each time you gain a level" but I was hoping to find a clarification that really says "RIGHT THEN". Thanks ^_^ \$\endgroup\$ Apr 11, 2016 at 3:19
  • \$\begingroup\$ Ah, yeah. It's consistently difficult to find that sort of clear statement; I don't think it occurs to most game designers that people might not see levelling up as an atomic process. \$\endgroup\$
    – Miniman
    Apr 11, 2016 at 3:55

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