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What are the rules for how far sound can travel in 5E?

The only rule I can find is the DMG description on page 105:

Sounds

A dungeon's enclosed geography helps channel sound. The groaning creak of an opening door can echo down hundreds of feet of passageway. Louder noises such as the clanging hammers of a forge or the din of battle can reverberate through an entire dungeon. Many creatures that live underground use such sounds as a way of locating prey, or go on alert at any sound of an adventuring party's intrusion.

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    \$\begingroup\$ @nitsua60 I don't think it's a duplicate, but it sure is related. That one refers to just those toys, this one asks for the rules of sound propagation in general. \$\endgroup\$
    – Escoce
    Apr 12 '16 at 4:17
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    \$\begingroup\$ I'd argue that this is asking for the general rule and the Clockwork Toy question is a specific case/instance of this question. The answer on "Clockwork Toy" answers the general question quite well. May the Mods can find a nice way to merge? \$\endgroup\$ Apr 12 '16 at 4:49
  • \$\begingroup\$ @Escoce I agree the question isn't a strict duplicate, but I thought the answer there answered this, as well. I was under the impression that that creates a reason for merger. Otherwise I'd just copy-paste that answer here, which doesn't seem useful. \$\endgroup\$
    – nitsua60
    Apr 12 '16 at 11:41
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    \$\begingroup\$ @SevenSidedDie well that's what I was thinking, that this question should supercede the other question. The other one about toys would be a subset of this question, OR this question would be the superset of that one. It makes no sense to link this overarching rules question to that one which asks for the answer to a specific set of circumstances. \$\endgroup\$
    – Escoce
    Apr 12 '16 at 15:57
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    \$\begingroup\$ Is this question general, or specific? Since a few spells do specify a range at which a sound can be heard, what is it that's being asked? \$\endgroup\$ Apr 12 '16 at 16:24

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