First time GMing the Dresden RPG with a table of four first-time Fate players. We've played three games so far (plus one session for character creation) but are all still struggling with fate points, maneuvers, and basically anything that isn't straight combat resembling DnD. I need some help understanding the best way to get my players from point A to point B when they want to do something awesome!
This is what happened: A player wanted to get some light into a dark room so that she could see the chlorofiend she was fighting. She decided her character would solve this problem by blowing a hole in the ceiling. She ended up using a spell (filling her final box in the mental stress track) to target the ceiling. I made the difficulty of blowing a hole in the ceiling a +4; she tore through the thing like paper. Effect achieved, the room is now lit.
Her first instinct was to use a spell as an attack - but then another player brought up that if she had done this as a maneuver, she could have placed an aspect like "blinded by the light" on the chlorofiend. Is this true? And if a character maneuvers by casting a spell, do they still roll and risk failure and take mental stress? Can anyone point me to a place in YS or OW where this is explained? Is it possible to fail a maneuver?
Then another player was wondering if she could have spent a fate point to make a declaration about the scene, not needing to cast the spell at all - saying that there's already a hole in the ceiling after I informed them the room was dark. That way she would still have room in her mental stress track to cast one more spell without taking a consequence. Is this a thing? If the GM sets up the scenario and says: the room is dark, then can the other players crafting the story with their fate points override what I say by spending the fate to make it so?
Really appreciate any clarification, especially if what I've written here reveals any wrong interpretations that I have about how maneuvers and declarations are used.