I have been thinking about giving psychic duels from Occult Adventures book a try for the flavor of it. Despite people suggesting "just use hold person if you want a save-or-die spell", I think Psychic Duel has a cool concept sadly with a cumbersome system.
Right now I am having difficulty understanding action order in a Psychic Duel.
If the duel begins during combat, each of the dueling characters retains its initiative order and the psychic duel goes on in conjunction with the initial combat.
That makes sense, you are just changing the combat environment. But starting a Psychic Duel requires the person to cast Instigate Psychic Duel spell. If I understand this correctly, I need to use a 2nd level spell slot and overcome a will-save to start the duel. Even if that goes smoothly I am practically giving up my initiative order and letting my opponent attack me first in the mindscape I started because I already used my standard action.
This seems like too much hassle for too little reward (if any) to me. I would probably house-rule to give duel initiator first action on my games. What are your thoughts? Am I missing something here?