# List of Additional Uses for Skills

The Players Handbook outlines how skills work. However, some splat books also list additional uses for skills. For example, Complete Adventurer outlines a use for Sense Motive which will allow you to ascertain how tough a challenge an opponent is.

Is there a single look up table for each skill? I.e.

• Sense Motive - Complete Adventurer Page X - Assess Opponent's Strength
• Diplomacy - Complete Adventurer Page X - Bartering
• Listen - Races of Stone Page X - Judge distance to footsteps underground.

etc.

Thanks!

• Intimidate - Tome of Battle - "Duel of Wills" to get bonus/penalty to Init/AR for the fight to come. There are also the Skill Tricks in Complete Scoundrel (Spot DC 20 to pinpoint invisible opponents for example). – Matthieu M. May 9 '16 at 7:09

# There is no official comprehensive list of skill uses

…And even compiling a list for personal use is made more challenging by the D&D 3.5 design goal of having each book stand on its own, referencing only the absolute minimum beyond the core rules. (This a dramatic overreaction to AD&D2E wherein one product often referenced another product and product glut led to unhappy fans.)

This means that in addition to spreading out the information across many different books, sometimes one book's way of doing something contradicts another book's way of doing something. Further, adventures in particular sometimes contain very specific skill uses, making skill uses all the more tedious to compile, and leading one to wonder if such minutia is even worth compiling. (Did you know that you can notice a spyhole from more than 5 ft. away with a successful Spot check (DC 40) but can notice the same spyhole if within 5 ft. with only a successful Spot check (DC 20)? Go ahead and check page 58 of Anauroch: The Empire of Shade for more!)

In a perfect world, such a master list would've been available on the Wizards of the Coast Web site—complete with page numbers and everything—so as to encourage folks to get all the books so they could see what their characters could do with all those numbers on their sheets. But it was not to be.

• …But, hey, if you make one anyway, let me know. :-) – Hey I Can Chan May 8 '16 at 19:36
• I'm making one now. I will link to it when I'm done. It won't be complete (given that adventures sometimes have info, and don't own all of the adventures) but it'll be a good start, and I'll allow comments so people can make edit suggestions. – JoshuaD May 8 '16 at 19:51
• Would a question "What are the rulebooks that add new skill uses?" be a duplicate of this one? It would help narrowing out this task (and to be honest I see Adventures' skill uses more as "published DM fiats" than a "real new skill use") – Punkgeon May 9 '16 at 7:11
• @JoshuaD Some of the work's done for you here. [Warning: PDF.] I've found it interesting but incomplete, excluding some of my favorites (the skill Profession (taxidermy), for instance). – Hey I Can Chan May 9 '16 at 8:32
• You know what, maybe I will help completing this. Thanks for the starting point, @HeyICanChan. – Punkgeon May 9 '16 at 8:49

As there doesn't appear to be a comprehensive list out there yet, I created one: