I grow tired of "Roll to hit, then do damage" in RPG combat.
As such I seek a system that gives the players and GM more freedom.
For example, this is what I'm looking for:
Player A - Assumes a defensive stance while watching player B
Player B - Assumes an aggressive stance and charges player A, swinging their weapon (dice are rolled)
Player A - Gets a chance to respond, something like evade, parry, counter. Chooses to evade (dice are rolled)
Player B - After rolling is resolved, scores a glancing hit on player A, causing minor damage
Player A - Maintains the defensive stance and attacks player B (dice are rolled)
Player B - Response choice is to counter (dice are rolled)
Player A - Counter fails and results in a hit against player B
Player B - Drops aggressive stance to a defensive one, swings against player A (dice are rolled)
Player A - Response choice of parry (dice are rolled)
Player B - Parry is extremely successful, forcing player A's weapon to the ground
Round 3 combat may continue or not
I assume Aggressive and Defensive stances might affect your dice count or modifiers