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I grow tired of "Roll to hit, then do damage" in RPG combat.

As such I seek a system that gives the players and GM more freedom.

For example, this is what I'm looking for:

Round 1

Player A - Assumes a defensive stance while watching player B

Player B - Assumes an aggressive stance and charges player A, swinging their weapon (dice are rolled)

Player A - Gets a chance to respond, something like evade, parry, counter. Chooses to evade (dice are rolled)

Player B - After rolling is resolved, scores a glancing hit on player A, causing minor damage

Round 2

Player A - Maintains the defensive stance and attacks player B (dice are rolled)

Player B - Response choice is to counter (dice are rolled)

Player A - Counter fails and results in a hit against player B

Player B - Drops aggressive stance to a defensive one, swings against player A (dice are rolled)

Player A - Response choice of parry (dice are rolled)

Player B - Parry is extremely successful, forcing player A's weapon to the ground

Round 3 combat may continue or not

I assume Aggressive and Defensive stances might affect your dice count or modifiers

Does any RPG system have a combat system that bears resemblance to this?

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closed as off-topic by Wibbs, Purple Monkey, SevenSidedDie May 8 '16 at 21:39

This question appears to be off-topic. The users who voted to close gave this specific reason:

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    \$\begingroup\$ Such games do exist. However, recommendations of games that fit particular criteria was made off-topic a while ago (they just don't work well in our voting system). One of these RPG discussion forum suggestions could handle such a question though. You might also wish to browse our old questions tagged with [game-recommendation] and [combat], which have some recommendation requests that are similar to this one. \$\endgroup\$ – SevenSidedDie May 8 '16 at 21:43
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    \$\begingroup\$ Welcome to rpg.se! Please take a look at the tour, it's a useful introduction to the site. There are literally thousands of RPGs, and many of them are able to produce gameplay experiences like you're describing--others defy the whole "attack/defend" paradigm in favour of something very different for combat. You may find the Role-playing Games Chat a helpful place to discuss what you're looking for and how to get it. \$\endgroup\$ – BESW May 8 '16 at 22:06