# Does the penalty to movement speed while grappling stack if you grapple two opponents?

In 5e, a player who is grappling has their movement speed halved. However, a player with two hands can grapple two opponents.

As the wording seems to indicate that the movement speed penalty applies due to the grappling status, does that mean that a player grappling two opponents is doubly penalized?

If so, how would it apply: is your speed reduced to 0 ([1 - 0.5] - 0.5), or a quarter of your regular speed ([1 / 2] / 2)?

# It's reduced to a quarter of your regular speed

Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.

So when you want to start dragging one creature, that will halve your speed. If your speed was 40 its now 20. In addition to dragging the first creature you want to drag a second creature, which again applies the halving, so your current speed of 20 is now 10.

• Worth noting you can drag only one creature at a time and not break grapple on the other if you stay within 5 feet of them Commented May 17, 2016 at 19:22
• Would you avoid the double penalty if you only dragged one at a time, IE in a circle around the first one? Commented May 17, 2016 at 19:39
• Exactly that. You could even walk them in a staggering pattern but I don't think you'd gain any movement that way. Commented May 17, 2016 at 19:43

## It Does Not Stack

It is very important to know exactly what the rules say here.

PHB, pg. 195

Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.

Note here that it says "your speed" and not "your remaining speed" -- your speed is always constant.

So if you are a human with a speed of 30 ft, your speed is halved to 15 feet. If you grapple a second creature, your speed is halved again to 15 feet -- but it doesn't matter at that point, since it was already halved the first time to the exact same value.

A related question which explains how the movement speed penalty works: How Do Grapplers Stand If Prone?

• Worth pointing out that "your speed is halved" is not the same as "movement costs are doubled" Commented May 18, 2016 at 0:17
• Whats your reasoning for speed always being constant? It your speed is halved, not your movement is halved which sounds like the stat itself is reduced? Commented May 18, 2016 at 2:56
• @Ringo_StR Your character sheet has a section that says "speed"
– user27327
Commented May 18, 2016 at 3:09
• It also has a section marked AC. That is modified constantly. Even attributes can be temporarily modified Commented May 18, 2016 at 3:11
• @Ringo_StR It would be better to take this to another question. I've posted it up here: Does Grappling Halve Your Remaining Speed?
– user27327
Commented May 18, 2016 at 4:19

I believe that there's a mix-up in the moving while grappling RAW, and is actually broken as written.

The RAW says 'speed.' Which is confusing. The speed stat? Doesn't matter unless I add more movement mid-turn (like with a Dash action).

I believe they wanted to limit your movement this turn, while grappling, as they did with the Difficult Terrain in Combat rules, but botched it. Basically, it's a resource naming problem.

I look at it like this:

Speed is the character sheet value that generates a consumable resource each turn, called "movement" (though I prefer "movement potential." "Movement" is what happens when you spend "movement potential.") This resource goes away at the end of your turn (unless your DM allows you to specifically reserve it). The speed stat can be changed during your turn, but doing so doesn't (usually) affect anything this turn. It's already been used. It would affect your next turn, or if you decided to (or got the capability to) Dash after it was changed.

Dragging while Grappling is intended, I believe, to slow your character down, immediately and quite a bit, with one grappled target halving your movement per turn, starting from when you grapple. So it has to affect "movement potential" rather than "speed" (or the speed stat). Likewise, the ability to cease grappling at any time is intended to allow you to regain movement, giving you the capability of leaving the grapple target in a particular place (such as under that big ice boulder over there) and leaving in the same turn.

I believe in the interest of RAI, the written rules for Dragging while Grappling should be written and treated more like the rules for Difficult Terrain in Combat.

So, a proposal for RAI: "While Grappling a creature equal to or one size smaller than your size, you may drag them, but 1' of linear motion costs an additional 1' of movement. Each additional creature grappled, of your size or one size smaller, costs an additional number in feet, equal to twice as much as the last. Creatures two sizes or more smaller have no effect on your movement. Moving a creature larger than your size while grappling costs an additional 3' of movement for each 1' of motion. You cannot grapple more than one creature that is larger than you."

Therefore:

One bigger target: Cost is 1'+3'=4' (a basic medium can move a large 5')

One target: Cost is 1'+1'=2'

Two targets: 1'+1'+2'=4'

Three targets: 1'+1'+2'+4'= 8'

No messing with the speed stat is necessary. If you remain grappled, the additional costs cut your movement. If you let go, you can move more freely.

Using the above rules, let's take the example of a Loxodon (medium) with a 30' speed. It can easily grapple three small-sized creatures (one with each hand, and one with its trunk), and drag them.

But only by expending all of its base movement, and probably whatever else it can scare up. With a base speed of 30' he can drag them a total of 5' (3' actual, with a fraction remaining, so round up). That depletes his movement for the turn. Assuming it somehow got ahold of a fourth, and tried to move on a subsequent turn, it would require more than 40' of movement to move them 5', and more than 120' of movement to move them 10'. So he's going nowhere quickly.

I believe that sorts everything.  Spelling.

• Hi VaporTrail_000 and welcome to the site. Regardless of the merits of your system, it is a suggestion for a different way of calculating the affect of grappling on movement, rather than answering OP's question about how it should be calculated RAW. That's not what we do here..
– Kirt
Commented Aug 20, 2023 at 19:44
• The RAW are broken. Speed governs movement. A speed of 30' allows you to generate 30' of movement potential at the start of your turn. You may use some or all of that movement potential, but once it's generated, changing the speed stat does nothing to that movement. Dash allows you to get more movement potential than your speed stat. Movement while grappling should take movement away. As far as "What we do here." Let me quote something: "Read the question carefully What is the question asking for? Make sure your answer provides that – or at least a viable alternative." Commented Aug 20, 2023 at 20:29
• Generally the 'viable alternative' is for when OP has asked a question that does not have an answer, or which you think is the 'wrong question' - and you might want to review what we call a 'frame challenge' (for example, here). In this case, OP asked a RAW question 7 years ago, and accepted an answer as solving their problem. At this remove, saying that they had the wrong question is a hard sell.
– Kirt
Commented Aug 21, 2023 at 0:31
• If you believe that "RAW are broken" and you have a better system, rather than answering someone else's question, I suggest you start a new question, tag it as 'house rules', and explain why you think the movement rules don't work and why you think your own method solves the problem. Respondents can then evaluate whether the problem actually exists and whether yours is indeed the best solution. At the very least you are likely to get a larger audience for your ideas that way.
– Kirt
Commented Aug 21, 2023 at 0:36