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Level 20 is shown to be the level cap. So does getting 30000 XP for the epic boons or added ability scores implement into character's statistics such as max prepared spells or max health increase?

For example a 20th level Wizard with 20 intelligence can prepare a maximum of 25 spells. After gaining 30000 XP would that wizard be considered level 21 and get 26 maximum spells?

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The 20th level is the highest you can achieve.

Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries.

Dungeon Master's Guide p. 38

However you can still get more powerful. You may get an epic boon for every 30,000 XP you earn above 355,000 XP. (Dungeon Master's Guide, p. 231).

Epic boons offer a variety of things, including: immortality, truesight, nullifying damage, extra hit points, spell slots and much more.

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No. Level 20 is the highest level.

As you said: 20 is the highest level described in the PHB, and XP gains beyond 355,000 are described in DMG Chapter 7 as gaining one other advancements, not levels. There is no WotC "Tier of Play" beyond level 20.

However, you're not alone in looking for higher-level play options. There's nothing stopping you and your table from designing the progression you'd envision from higher levels and you'd be joining a long history of those who have done so1 Just understand that you're intentionally moving away from the design principles2 of 5e when doing so.


1 - See Skip Williams' High-Level Campaigns for 2e, for example; in my experience 2e's been a pretty good go-to for supplementing 5e. Examples here: [1], [2], [3].

2- "The basic premise behind the bounded accuracy system is simple: we make no assumptions on the DM’s side of the game that the player’s attack and spell accuracy, or their defenses, increase as a result of gaining levels. Instead, we represent the difference in characters of various levels primarily through their hit points, the amount of damage they deal, and the various new abilities they have gained. Characters can fight tougher monsters not because they can finally hit them, but because their damage is sufficient to take a significant chunk out of the monster’s hit points; likewise, the character can now stand up to a few hits from that monster without being killed easily, thanks to the character’s increased hit points. Furthermore, gaining levels grants the characters new capabilities, which go much farther toward making your character feel different than simple numerical increases." Rodney Thompson, Legends and Lore, quoted in "Under the Hood--Bounded Accuracy" at roleplayeschronicle.com. Wizards.com has apparently lost many recent L&L articles, and any references to them seem to be broken links.

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