We're starting an offline gaming club here at the school I teach at. I'll probably lead a few D&D 5e sessions to get things started and I thought it might be a good idea to get some input from experienced DMs/players here. I played D&D back in the 1980s but I've not DMd before and am just catching up to 5e rules and how the game has evolved.
My ideas on how to run these sessions so far:
- instead of a long campaign, run sessions that can be concluded in a single 3-4 hour sitting
- they need to be scaleable sessions that will stay balanced regardless of how many people show up
- sessions need to be accessible to anyone who rocks up out of curiosity and interesting enough for people with some experience with the RPG format
- sessions should include combat, role playing, character development, opportunities to use the proficiencies of each class so that players can learn how the game works
- sessions should serve as an introduction to the game to entice students to run their own campaigns
I want the sessions to work as I've described, but I'm not sure how to achieve this.