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In our Pathfinder campaign, my character is a Musket Master Gunslinger. I've been training towards [Improved] Snap Shot and wanted to know how to increase my ranged threatened area further.

I know there's a bunch of items and maneuvers for melee range, such as the Long Arm spell, the Lunge feat, Pliant Gloves, or Longarm Bracers, but I want to shoot things.

It seems that Combat Patrol could increase my ranged threatened area to a 15' radius, but only at the cost of a full-round action every turn plus four feats.

Can I increase my ranged threatened area past 10' radius without incurring the awful costs of Combat Patrol?
Alternately, can I move the center of my ranged threatened area? (perhaps an overwatch position to support one of the melee characters)

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  • \$\begingroup\$ Note that Combat Patrol only costs 3 feats (itself + Mobility + Combat Reflexes), and you really want one of those (Combat Reflexes) if you care at all about AoO anyway. \$\endgroup\$ – GreySage Jun 10 '16 at 20:42
  • \$\begingroup\$ Mobility itself requires Dodge, although you're right about Combat Reflexes, so it's 4 on paper but 3 in effect. I'm actually more concerned about a full-round action every round to activate. \$\endgroup\$ – Einstein X. Mystery Jun 10 '16 at 21:04
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I don't think there's any better choices than Snap Shot and Combat Patrol in offical Paizo sources, but we did find some in a 3rd party source published on the SRD.

Threaten Zone allows you to threaten AOO and flanking with a ranged weapon in a 20' radius. It does requires +9 BAB and five prerequisite feats (Last Ditch, Combat Reflexes, Point-Blank Shot, Rapid Shot, and Quick Draw).

Three of those prerequisites you'd want anyway, so there's only two "feat tax".

Improved Threatened Zone requires +15BAB and increases the range by 10' (to 30' radius).

At that point it might be worth it to take Combat Patrol - paying two more "feat tax" - one would threaten a 45' radius around you, which is quite a lot.

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