I'm familiarizing with the rules of Mutants & Masterminds 3e, and beginning to create my own hero from scratch. I'm trying my hardest to squeeze my concept into the limits for a character starting with a power level of 10.
One thing I noticed is that you can get a Small-sized Headquarters with 6 Toughness for 0 equipments points. You can however decrease this size from Tiny to Miniscule (the latest one being basically just a room) to save points. What the rule say about size decrease is:
Each increase in size category costs 1 point, each decrease in size category gives you an additional point to spend elsewhere on your headquarters, although you’re not going to have a lot of room for extras!
Let's say my character lives in a cramped apartment, allowing him to decrease the equipment point cost to -2. He invest in the Living Space feature, but has not enough place to fit any other feature.
So the cost of my apartment would be -2 (Size: Diminutive) + 0 (Toughness 6) + 1 (Living Space) = -1.
Do I end up with an extra point to invest somewhere else, or do I lose it?
I'm seeing nothing RAW that prevents you from getting equipment with a negative cost (but I may simply have missed it). It's seems only fair I can invest a point somewhere else, since I penalized myself by taking a smaller headquarters.
But since the RAW say "to spend elsewhere on your headquarters", I'm not sure if it imply that the point must be spent on the headquarters. Furthermore, looking at the Alternate Headquarters section:
In the event that a character has more than one headquarters, such as hidden bases scattered around the world, the others are treated as Alternate Equipment: the character pays the points for the most expensive HQ, then 1 equipment point for each additional HQ of the same or lesser cost. The extra headquarters are largely a convenience (for heroes visiting other areas) and insurance against the loss of any one HQ.
So technically, the first headquarters costs -1, then every following one is -1 + 1 = 0. Thus, if you can "purchase" a HQ with a negative cost, you can possess as many as you want, which seems rather game breaking if the player abuses this mechanic.