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My antipaladin's nightmare mount kept lighting on fire everything we'd ride over with its flaming hooves (e.g. shrubbery, commoners' huts, gnomes). While this is normally awesome, sometimes my allies prefer the two of us to be subtler. Out of grudging respect for my simple companions, I've been encasing my nightmare's hooves in makeshift metal boots. This makes my nightmare even angrier. I'd prefer an alternative.

Is there a printed means—preferably for AD&D—of allowing me or my nightmare to switch on and off my nightmare's flaming hooves?

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  • \$\begingroup\$ The version we play is a bit of a smorgasbord of 2e, 3.5e, and a bit of 5e, but since most of it is 2e, I figured that was the best tag. Obviously any solutions will depend on my DM's approval. I'm just looking for ideas. As for the "feeling bad", I've edited the question to expound on that a bit. \$\endgroup\$ – 7Nate9 Jul 25 '16 at 16:50
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    \$\begingroup\$ I am certain, given 2e's vast amount of material, that there're several printed ways to achieve what you want that can be evaluated based on a variety of criteria that will make a best solution ride to the top. It'll make the question more SE-friendly to specify print sources, though. \$\endgroup\$ – Hey I Can Chan Jul 25 '16 at 17:07
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    \$\begingroup\$ I've taken a crack at editing this. Make sure it's okay. Change it back or edit it more if it's not. \$\endgroup\$ – Hey I Can Chan Jul 25 '16 at 17:29
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    \$\begingroup\$ (I included the preferably for AD&D line in case you wanted to expand the question's mandate to other, less preferred system by including additional tags. With a question this narrow, getting an AD&D answer might be difficult, but a 2e answer's plausible, and I can think of a couple of ways to do this in 3.5e right now. However, I wouldn't add any tags unless there are still crickets in a couple of hours.) \$\endgroup\$ – Hey I Can Chan Jul 25 '16 at 17:45
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    \$\begingroup\$ @joedragons: Well, he's ruled (and I agree, I think) that striding/galloping across the ground counts as delivering a blow from the hoof to the ground. \$\endgroup\$ – 7Nate9 Jul 26 '16 at 14:07
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The 3.5e magic item Horseshoes of the Zephyr will allow your nightmare to run slightly (an inch or two, if I remember right) above the ground. This is usually simply used to avoid leaving tracks, but seems to be a very efficient way to solve your problem by never touching the dirt or road. It requires Levitate to create, and so should be available at early levels.

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