Related: What kind of rules promote good team cohesion? Unlike that question, this one is about problem players, not problem character personalities.
There is a group of good friends who I regularly play Pathfinder with who have trouble working as a team. I am a player in this game, not the GM. There is very little team cohesion in-game: everyone tends to want to do their own thing, all at the same time, and combat rarely has any cohesive strategy.
From my observations, our team has three major problems:
- Talking over the top of one another. I have never played a session where people weren't trying to make their voices heard above everyone else (there are 4 players) fairly regularly. I consider myself a good listener, but the rest of the team are not. We (myself included) often don't listen to the GM carefully enough either. We once tried a talking stick approach, but it didn't even last a whole session.
Technology. Of the 5 people, 4 bring a variety of devices to the table (myself included). 2 of us have our character sheets on Excel and our GM uses a tablet in conjunction with a book. I am guilty of often looking at Facebook when it's not my turn in combat* and another player is constantly looking up rules to contradict the GM on. Even the GM is sometimes looking at something unrelated on their tablet. The obvious solution here is to get rid of the tech, but one of the aforementioned players will kick up a fuss if this is attempted as he is very adamant that he prefers a digital character sheet to a paper one. We also often need one to reference a rule on the wiki.
Inexperienced GM. Our GM has played on-and-off for a few years, but he does not have a good grasp of the rules. Adequate, certainly, but significantly less than all 4 players. We're using an official adventure module for our current game, but I get the impression he only gives it a quick skim before each session rather than properly preparing. This is unlikely to change as he is less committed to the game than the players.
*Combat tends to be slow because not everyone is prepared for their turn, either because they weren't paying attention or are still just working on a strategy. Usually the former.
The only other noteworthy item is that I might be the odd one out. I'm actually not sure whether any player other than me is bothered by the lack of teamwork. The GM also is, but he resigned himself to it a long time ago rather than trying to be proactive.
What are some ways I could encourage the group to work better together as a team? I would appreciate any ideas or suggestions that address the above three points.