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How are shields supposed to work in Vampire: the Masquerade? I've found some stats in Dark Ages (where they are very effective weapons for parrying attacks) but I don't know if there are stats for shields in modern times, especially shields that also work against firearms (which is not the case for a normal shield as you can't parry a missile, if I've understood correctly).

I'm aware of how shields work in Requiem, but I'd like some sources for Masquerade which seem to present a significant difference in Dark Ages and are not present (as far as I can tell) in most books describing modern times.

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  • \$\begingroup\$ Err... The title was generic because the question was generic. Actually I was also interested in the rules for using medieval shields in a modern context (as I'm not really aware of how the Dark Ages rules interact with the modern setting) or if there's a manual of the modern setting with rules for any shield, rather than just modern ones. \$\endgroup\$ – Pickman Aug 3 '16 at 15:29
  • \$\begingroup\$ A title that's too generic isn't useful since it's hard to tell from the list of questions what it's about; specific is better. Your updated title works great. (I've still removed the “Vampire the Masquerade” part from it though: we avoid shoehorning game names into the titles, because the [vampire-the-masquerade] tag already does that job.) \$\endgroup\$ – SevenSidedDie Aug 3 '16 at 15:46
  • \$\begingroup\$ Okay, thanks. I just added it to remind people that it's not Requiem, as it happens too often to overlook such details but it's probably redundant as it's also clearly specified in the text of the question. \$\endgroup\$ – Pickman Aug 3 '16 at 16:03
  • \$\begingroup\$ I know that happens! No problems with that here though: if someone isn't paying attention to the question and writes an answer about Requiem, use the flag button under the answer and choose “not an answer”, and it will be taken care of. \$\endgroup\$ – SevenSidedDie Aug 3 '16 at 16:05
  • \$\begingroup\$ @SevenSidedDie Isn't it more of "Very low quality"? \$\endgroup\$ – Baskakov_Dmitriy Aug 3 '16 at 21:33
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I would simply use Dark Ages rules. In Dark Ages a shield possibly:

  • Lowers difficulty of active parry (defensive action) of the shielder, the lighter the shield, the lower the difficulty to parry. For example, a small round shield (a buckler) lowers this difficulty by 2.
  • Gives passive defence against melee and/or missile attacks against the shielder by raising difficulty of the attacks. This is essentially the same as being behind a cover. For example, a kite shield increases difficulty of attacks with both melee and missiles by 1.

For slow projectiles, such as thrown stones, or if you have Celerity, you could probably even try to actively parry a projectile, with Quickened Senses combo discipline (Auspex 1, Celerity 3) you could probably even parry a bullet.

Ballistic shields are relatively heavy, so I would make actively parrying with them (if you don't have another weapon) even harder (+1/+2 to Difficulty) unless a shielder has a sum of Strength and Potence of at least 4.

I would agree with Space Ostrich in that shields can be treated as cover against missiles, as listed on page 278 of V20 Corebook. Dark Ages basically offers the same thing (increases difficulty to hit you).

Shields, even ballistic, differ in size. Some only cover your torso, some can be treated as "only head exposed" (+3 difficulty to hit for the opponent) if not as +4, as some shields don't even expose your head. Keep in mind that 10 is always a success result anyway. However, because ballistic shields are especially designed as cover and normally have designated observation slits and firing holes, I wouldn't add any penalty to the shielder (just like using a shield in Dark Ages). If the shield covers you fully and you are not shooting at the moment, hitting you from the front would be totally impossible.

As one of your hands is occupied, you can't use a weapon that would require using both hands, such as a sniper rifle, only a pistol or a small SMG would be OK. Or a katana. :3

Ballistic shields are a very resilient device, I didn't happen to find a test video which would show some weapon's ability to penetrate it, even AP 12-gauge bullets didn't succeed. I would assume that some very, very heavy guns like stationary high-caliber machine guns would penetrate them, but this is nothing more than an assumption.

Riot shields, on the other hand, are light-weight and don't always offer protection from firearms (though, some protect their user from handguns and ordinary shotgun slugs). If a shield is hit, I would simply add several dice to target's soak pool depending on shield's resilience, but make parrying difficulty relatively low, they are as easy to use for melee combat as medieval shields if not better. The same story with soak dice would go if trying to penetrate a ballistic shield.

A riot shield is something like pavise shield of modern days, so I would apply the same rules for both. Sadly, I didn't manage to find the stats of pavise shields.

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    \$\begingroup\$ Well, to parry a projectile I think you would at least need the Quickened Sight combo discipline power (because Celerity doesn't necessarily augment your reflexes or give you the ability of seeing speeding bullets as that relies on mind and senses). Otherwise I completely agree with your answer, however do you have any reference to manuals reporting similar rules? \$\endgroup\$ – Pickman Aug 3 '16 at 15:37
  • \$\begingroup\$ @user3341700 Hmm, you are totally right, for bullets that would be needed. But for crossbow bolts and arrows shot by bolts reaction speed of an average human can be enough, you just need to have enough speed. But I will add this to the answer. \$\endgroup\$ – Baskakov_Dmitriy Aug 3 '16 at 20:39
  • \$\begingroup\$ *arrows shot by a bow \$\endgroup\$ – Baskakov_Dmitriy Aug 6 '16 at 13:27
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As far as I know, there weren't any rules specifically for ballistic shields, however, shields of all types seem to fit perfectly into the cover system. You may not be able to parry a missile, but all shields from all era's should probably be applying cover from ranged attacks.

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  • \$\begingroup\$ Actually, shields are essentially the same thing as cover by the system: they both increase difficulty to hit you. \$\endgroup\$ – Baskakov_Dmitriy Aug 4 '16 at 14:34

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