Sometimes players find themselves without a weapon or with a desperate need to do fire-damage, perhaps against an ooze. In this case, it makes sense to grab a torch if they have no better alternative. What I'm not so sure about it what kind of stats or attributes to give the torch when its being used to attack something. Does the character just swing it towards the enemy like a club to attack them with the flame at the end (never really held a torch, so I don't really know what they'd do with it.... :)
I started to think of a rough layout and got something like this:
Dexterity vs. AC (assuming that a good hit comes not so much from the power behind the hit, but from being hit in a critical area, like the face, so I'm using Dex instead of Str)
Hit bonus: -1 (assuming it'd be pretty hard to hit someone with a torch if they were on guard against it)
Damage: 1d4 fire damage, plus ongoing 2 fire damage (save ends)
But this feels a little bit too powerful, almost like I'd always reach for my torch instead of my dagger in a fight for the ongoing damage bonus. Again, I've never held a torch, but it seems like they should break fairly easily if hit against armor or a shield. Something along the lines of giving it only 2 hp and have it break and become unusable if the character rolls a 1 on the attack roll.
Do these stats seem to model how attacking with a torch should work? Can anyone recommend me some official stats or stats they've successfully used?