I would like to combine the simplicity of Roll for Shoes with the satisfaction of having figurines to walk around dungeons and other settings. Can anyone suggest a good system to do this? I am introducing a couple friends to role playing and I thought jumping straight into D&D4e was too far. I would like a way to incorporate movement and turns without using too many numbers.
Note: I understand that Roll for Shoes is minimal, and not designed for fully fleshed-out combat scenes. It is perfect for on-the-go role play. However, what I am looking for is to make an in-between level which incorporates the rules of Roll for Shoes with some of the play style of moving figurines and combat.
Instead of each character having a pre-determined speed, I thought that each could roll a check, varying difficulty with distance. The problem I see with this is that the characters might generate skills such as Walking 2 which allow them to easily increase their speed to the point where they can move 100 or more squares in one turn.
Perhaps have a set speed (say, 8) and the player and DM both roll. The player's score is added to that speed and the DM's score is subtracted. This means the players must beat the DM to run farther.
As for a health system, I thought that when a player makes a check to attack something and succeeds, the amount they beat the DM by is their damage. This way I can have a sort of health system going. The same thing would happen when an enemy attacks a player.
How do I make a system such as the ones above which is stable, and allows a sort of movement and health system which doesn't involve too many numbers? Ideally, all i wIant is a number for the health of each player and each enemy, and a list of skills and XP on each character sheet.