If a creature has DR 3, and is hit by a weapon that does 1d8 damage, then the damage it will take is between 0 and 5. I think I understand that part.

What I really want help with is understanding how to apply Damage Reduction in various situations, what are the edge cases for it?

If a creature has DR 3, but only protects against slashing, and is hit with something that does 2d6 damage (1d6 slashing and 1d6 fire), what steps should I be going through to calculate the final damage?

Finally, for something like Flurry of blows, if a Monk can attack something multiple times, I am under the assumption that each attack applies DR separately. Does that also apply to individual die rolls? So if each attack in flurry of blows does 2d6 damage, is a DR of 3 going to cap each attack's damage at 6? (After all, it's supposed to be a flurry of blows, so is each attack itself composed of multiple punches?)

Any additional clarification as to how Damage Reduction works, even if not explicitly stated in this question, would still be appreciated. I get the feeling that I have a lot to learn, and may even have to un-learn some things.

  • \$\begingroup\$ related, possible duplicate \$\endgroup\$
    – lithas
    Commented Aug 19, 2016 at 4:03
  • 3
    \$\begingroup\$ You are correct, it is related. In fact I saw that before asking my question, but could not find anything noting how DR is applied regarding the numbers and math (such as if it is per die, or per attack, as in my question). Most of what I found there was about various ways of overcoming DR. If that question (and answers) were edited to include this, then I would consider this a duplicate. Unless I am mistaking what counts as a duplicate? \$\endgroup\$ Commented Aug 19, 2016 at 4:25

1 Answer 1


DR is deducted per hit, not per die.

Flurry of Blows suffers a deduction to each successful hit. Each attack's damage roll is totaled up separately from each other, and DR is applied to each separately. If a Monk hits with 3 attacks out of 7, then the DR applies three times, once to each individual damage roll total.

DR from multiple sources do not stack.

On a per attack level, you simply apply the strongest source of DR.

Relevant Damage Reduction Ruling
If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.

If you make multiple attacks of different damage types per round (deciding to slash instead of pierce with a weapon at the end of a full attack), then the best DR source may be different for each attack.

Certain damages bypasses DR

Energy damage (such as Fire), Damage from Spells, and Damage from Supernatural Abilities will generally not be reduced by DR unless otherwise stated.

Generally, the sources of damage reduced by damage reduction are Slashing, Piercing, Blunt, and untyped physical damage (such as that from from falling).

DR/X or DR/-

This format may be confusing. Instead of this DR applying to the damage type X, it applies to everything else. This was not directly asked by the asker, but it's important to address to someone who's not familiar with the DR system.

DR vs. Slashing/Piercing/Blunt/etc.

Each type of damage dealt by an attack is separated into totals for each type/element. The defender's best DR is chosen and deducted from the relevant totals.

If any damage type is reduced to 0 damage, DR has no further effect on that damage type. For example, if only part of your damage is piercing, but the piercing DR would reduce that piercing damage to below 0, it instead reduces it to 0. If this would reduce all damage dealt by an attack to 0 total damage, the damage is ignored altogether as well as most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease.

Putting it all together

Dealing +1d6 Piercing +1d6 Fire with a +4 STR bonus flurrying for 4 times against a DR 1/Slashing, 3 DR vs. Piercing, 1 DR vs. Slashing:

The best DR source the defender has for each attack is 3 DR vs. Piercing, so it is applied.

1d6+1 P +1d6 Fire
1d6+1 P +1d6 Fire
1d6+1 P +1d6 Fire
1d6+1 P +1d6 Fire

  • \$\begingroup\$ Can you cite a source for "DR vs. Slashing/Piercing/Blunt/etc. Each type of damage dealt by an attack is separated into totals for each type/element. DR is deducted from the total of its respective type."? I've long been under the impression that you totaled all damage, and if the resistance was a component of that damage for a given attack, it applied. I'd love to have a source in hand to talk to my GM about it \$\endgroup\$
    – lithas
    Commented Aug 19, 2016 at 4:00
  • 1
    \$\begingroup\$ Is there a "DR vs X"? I thought there was only "DR/ X" (ie, vs everything but X) \$\endgroup\$
    – Adeptus
    Commented Aug 19, 2016 at 4:03
  • 3
    \$\begingroup\$ “Non-weapon damage bypasses DR” is... not quite right, and possibly misleading. Further, the fire damage of a flaming weapon arguably is weapon damage anyway. I would stick to the terms the actual rules use here, for instance, energy damage, or damage from spells and supernatural abilities, are called out specifically. \$\endgroup\$
    – KRyan
    Commented Aug 19, 2016 at 4:21
  • 4
    \$\begingroup\$ You can't have multiple DR abilities apply to the same attack. DR doesn't stack. If you have DR 1/slashing and DR 4/bludgeoning and you get hit by a piercing attack, your total DR is 4, not 5. \$\endgroup\$
    – Topquark
    Commented Aug 19, 2016 at 10:12
  • 2
    \$\begingroup\$ @Adeptus d20pfsrd.com/equipment---final/armor/quilted-cloth carries a DR 3/- vs. small piercing weapons. Though, I've seen a few other niche items with similar DR conditions. \$\endgroup\$
    – Axoren
    Commented Aug 19, 2016 at 15:25

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