I will GM for a party of players soon who are new to the system we are using, at least some will be new to tabletop RPGs (some had a bit of D&D experience), and I am inexperienced at GMing. Our chronicle is going to be combat-oriented, and even though I use plenty of statistical instruments to analyze what to allow to take at character generation and what not to allow, there is a chance that I will mess up and someone will be too strong or too weak. It is totally OK if my party will generally be overpowered or underpowered, but my fears are that players will differ in power a lot. This might bring the possibility of making some encounters too hard for some and too easy for others and reducing the opportunity to shine in battle for one of the extreme. I have GMed a bit previously, but for no more than one player at a time, so this wasn't an issue.
It is likely that I will make character sheets for my players myself, but I am not 100% sure yet.
What to do if I, during gameplay, figure out that my party is unbalanced?