In Vampire: The Masquerade: 20th Anniversary the first three powers of Valeren's Warrior path (page 474 of the Corebook) are rather useless. One would only learn them if one wanted to learn the •••• and ••••• powers, which are probably the most overpowered things accessible to neonates in the whole book. I am especially glad to see "Ending the watch" gone and replaced by a useful power.
However, in V20: Dark Ages (on page 262) the situation is reversed: • needs no touching and gives away info that may help in offence, •• is pure offence/buff, ••• is buffed, •••• is the same armour which is even more important in Dark Ages...
... and then we come to •••••, which is the useless Ending The Watch. Yes, it is buffed and may theoretically allow regaining Willpower at enormous rates if you have plenty of souls to eat, but would one really swap autosuccesses on all attack dice for this?
Vengeance of Samiel is ••••• • now.
Why did the designers move Vengeance of Samiel to advanced powers?
To generally nerf the Discipline after buffing the first 3 powers? Because available to generated characters? Some other reason?