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Let's assume Bob is weak (like a Strength score of 6 (mod: -2)). He fight with a D4 weapon. The SRD states that:

If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

So, depending on the dice roll, the damage dealt will be 1 nonlethal (on a 1 or a 2), 1 lethal (on a 3) or 2 lethal (on a 4).

Now, let's assume Bob uses a +1 flaming weapon. He is now supposed to inflict 1D4-2+1+1D6 damages. If he rolls 1 on both dices, what happens ? Does he inflict (1 nonlethal, +1, +1 fire) ? Or (1 nonlethal, + 1 fire) ? Or just 1 nonlethal/fire ?

Then, let's suppose the same situation but instead of getting a flaming weapon Bob got a sneak attack (+1D6). Does it work the same way ?

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The damage is actually lethal regardless of the result of the die.

The rules of combat say:

Damage

If your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal.

Damage reduces a target's current hit points.

  • Core Rolebook pg 179

You got 1d4 weapon damage, -2 from strength, +1 from magical enhancement, plus 1d6 fire damage from the Fire enchant.

So your damage roll is 1d4-1+1d6. His damage ranges from 1 to 9. Meaning that the minimum damage dealt is 1, thus lethal damage.

Minimum Damage

If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

  • Core Rulebook pg 179

See how it doesn't mention weapon damage, but just says damage instead? That means the damage from your attack roll must deal at least 1 point of damage.

Now, pathfinder does separate damage into Weapon Damage and Extra Damage for effects that call for them. Extra damage is never multiplied on a critical hit for instance, one example of that is the extra damage from the Vital Strike feat, which should never be multiplied, but added to the total.

As for weapon damage, the enhancement bonus from being a magical weapon is added on top of your weapon damage. The same goes to your bonus (or penalty) from Strength.

You dont split the die between weapon and extra damage when verifying the rule for minimum damage (because it does not say weapon or extra damage, but simply damage), you check if the total damage was at least 1 or not. If your damage is 0 or negative, you deal 1 point of nonlethal damage. That's it, no further complications.

Say this character takes 6 points of strenght damage, thus got a -3 penalty on all attack rolls and *weapon damage * rolls (which means this penalty only affects damage that is dealt using weapons). His damage is now 1d4-5+1d6, you could very easily roll 0 or less and still cause lethal fire damage of 1d6. Because his minimum damage is 1, he would still cause lethal damage.

On damage types

If it's relevant, like when a monster has energy resistance or damage reduction, then you need to track the damage type.

Damage Reduction: Some creatures are resistant to certain types of damage. This can be seen in their stats sheet as DR, zombies have their DR as 5/Slashing, while, skeletons got their DR as 5/Bludgeoning.

Feats: Some feats require certain weapon types to be used, like Bleeding Critical requires a slashing or piercing weapon, while Bludgeoner requires a bludgeoning weapon.

Magical Enchantments: Certain magical weapon effects can only be applied to certain weapons types. For example Keen can only be applied to piercing or slashing melee weapons.

Energy Resistance: Energy resistance works just like damage reduction, but instead of weapon damage type, it works on energy damage types, which the five most common are fire, cold, eletricity, acid and sonic. Example, a Shambling Mound will resist the first 10 points of fire damage, regardless of the source.

Your dagger slashing weapon damage would be 1d4-1, and your fire extra damage would be 1d6. If the target has 5/bludgeoning, he would reduce your 1d4-1 damage to 0. Damage Reduction ignores that rule of minimum 1 damage, because the reduction is applied after the damage was calculated.

Or if the target had energy resistance (fire) 10, he would ignore your 1d6 fire damage.

  • Core Rulebook pg 561

This can also be seen on this answer, here on the site.

Back to our example of a character with 1d4-5 plus 1d6 fire. If this character attacked a creature with 10 fire resistance, his fire damage would be completely negated and that part of his damage roll would cause 0 damage. Because of his 1d4-5 weapon damage, this character would still cause a minimum of 1 point of non-lethal damage.

On sneak attack

The sneak attack damage is actually added on top of the weapon damage (as precision damage type), after the weapon damage has been calculated.

So if you sneak attack with a dagger, you deal slashing sneak attack damage, if you hit with a piercing weapon, its piercing sneak attack damage, and so on. And it does matter if you deal lethal or nonlethal damage, as all your sneak attack damage will be nonlethal if used with a nonlethal weapon.

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  • 3
    \$\begingroup\$ I do not see where in the quotes you have added there is any statement that extra damage is not separate. \$\endgroup\$ – KRyan Aug 29 '16 at 15:34
  • \$\begingroup\$ Why would they be separate when they are all damage? Their damage type is what is distinct. The attack damage is 1d4-1+1d6, their types are slashing and fire. \$\endgroup\$ – ShadowKras Aug 29 '16 at 15:37
  • \$\begingroup\$ The rule for minimum 1 damage says damage, but does not mention it's type anywhere. \$\endgroup\$ – ShadowKras Aug 29 '16 at 15:38
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    \$\begingroup\$ I don't think this is accurate at all. Nowhere in Flaming does it say "increase damage" or "your weapon now deals fire damage". It say's Extra Damage. It's not applied against DR because it's Energy so you can't group it up with the damage like you might do with Sneak Attack. \$\endgroup\$ – Ifusaso Sep 20 '18 at 12:54
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    \$\begingroup\$ The Minimum Damage section seems (to me at least) to be referring to the weapon attack itself. \$\endgroup\$ – Ifusaso Sep 20 '18 at 12:55
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The flaming special property is not considered weapon damage, it's a separate source of fire damage unaffected by the wielder's ability scores.

With a 1 on weapon damage and a 1 on flaming damage, your attack would deal 1 nonlethal and 1 fire damage. Then this is important to make a distinction between your dice rolls. This works for any kind of energy (non-physical) damage added to weapons.

By the way, this is not the same rule for extra weapon damage (such as Vital Strike, Sneak Attack or Weapon Specialization), that is fully affected by your Strength.

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Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.

  • 3
    \$\begingroup\$ I suspect you are correct (except I’m not sure that the fire damage from flaming isn’t weapon damage), but I really would like to see citation for these statements. \$\endgroup\$ – KRyan Aug 29 '16 at 13:58
  • \$\begingroup\$ @KRyan While not an indisputable proof, the whole Damage section of Combat Statistics is worded in the way as if it mostly describes weapon attacks and their consequenses. Partiсularly Damage section starts with: "The type of weapon used determines the amount of damage you deal". Parent 3.5 system goes farther and mentions: "Effects that modify weapon damage apply to unarmed strikes and the natural physical attack forms of creatures". \$\endgroup\$ – annoying imp Aug 11 '17 at 11:22
  • \$\begingroup\$ The section, I believe, is written for a most basic situations for an unexpirienced reader to easier undersdand one of the first rules. And not if it is uncommon for either paizo or wizards to skip a significant word here and there from time to time, so they might've do so in the Minimum Damage section easily. \$\endgroup\$ – annoying imp Aug 11 '17 at 11:22

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