For example, in AD&D 2E a longsword deals 1d8 points of damage to medium and littler creatures and 1d12 points of damage to large or bigger creature. Does 5E have any rules for weapons dealing different amounts of damage based on the size of the monster that's being attacked?

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    \$\begingroup\$ Do you own the 5e player's handbook? Have you read the PHB? Is there anything that makes you think that damage does increase against large and larger monsters? \$\endgroup\$ – Purple Monkey Aug 31 '16 at 6:58
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    \$\begingroup\$ Welcome to the site. Take the tour. One of the ways to earn reputation is by posing a question that appears well researched. Without some background, this questions appears to be referencing a previous edition without investigating the edition in question. Including as part of the question, for example, that you're unfamiliar with 5E, that that was your favorite old-timey rules quirk, that you wonder how such house rules would affect game balance, or whatever reason caused you to ask might go a long way toward getting a more positive result from the question. Thanks for participating. \$\endgroup\$ – Hey I Can Chan Aug 31 '16 at 8:10
  • \$\begingroup\$ Downvoters please consider What do we do with "read the book to me" questions before just piling on.... If you've something to add to doppelgreener's description/analysis of a "case 2 RTBTM" please weigh in. \$\endgroup\$ – nitsua60 Aug 31 '16 at 11:14
  • \$\begingroup\$ The weapons table in the basic rulesis the same as in the PHB. If you don't have the PHB, at least you can use that as a reference for the basic game engine before asking the question. Is this question looking for published material outside of the MM, DMG, and PHB? \$\endgroup\$ – KorvinStarmast Aug 31 '16 at 11:31
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    \$\begingroup\$ @KorvinStarmast (The question's seeming pursuit of non-core rules might be the product of this editor's meddling. Check the edit history for details.) \$\endgroup\$ – Hey I Can Chan Aug 31 '16 at 13:48


There's not really much else to say. To some extent the simulationism of larger/smaller creatures being easier or harder to hit is baked into their dexterity, AC, or features. (Mostly dexterity, from a casual skim of the MM.)

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