I'm playing a life cleric (following Ilmater, LG tending to LN) and recently our half-elf bard died for "story telling" reasons.
We assisted some priest-kinda npcs in some, GM driven, unknown ritual and the supposed reincarnate spell succeeded. The GM must have roled kinda funny and instead of our half-elven friend, a drow appeared.
As a "good" player my immediate reaction was to attack the evil creature instead of just taking it like a good rpg chump. And only letting up after being overpowered by the rest.
In my mind that seemed like a natural reaction if you are doing some sort of wonky ritual and now there's an evil drow in your midst. In my mind every social encounter will now be much harder as we are now travelling with some evil looking creature. The other players and the GM think it's no biggy and just a cool race.
What should be a proper way to react to a sudden change of a character with seemingly (at least in game) wider implications, i.e. a social character (good/neutral) changing its race to one perceived as evil-ish, players killing peasants/street urchins willy nilly and moving on, using obviously cursed or evil items as a power upgrade,...?