# What constitutes "closer" on a map of squares?

This answer makes it clear that each pull must result in the enemy moving closer to the puller. But on a square grid, don't you count each edge that must be crossed as a unit of distance? For example:

-------
|T|*|X|         P = Puller         X = Illegal New Position
-------
|*|P|X|         T = Target
-------
|X|X|X|         * = Legal New Position
-------


If the Puller pulls the Target, are the new positions (*) legal?

It seems to me that the distance from T to P is 2 but the distance from * to P is 1. And therefore it seems to me that Puller couldn't pull T to any of the X squares because the number of edges goes from 1 to 2 as you move from a * square to an X square.

Is this the correct interpretation of the movement rules in 4e?

• I think the real crux here is once something is adjacent to you can you make it "more adjacent"? Commented Jun 28, 2011 at 16:08
• I think the more interesting case is one square further out from this. If T is in the top left corner one square farther out (or even 2 squares farther out, can he be pulled into an adjacent square, and which adjacent squares can he be pulled into. Commented Jun 29, 2011 at 13:57