# Is it possible to make an undead be healed by positive energy and harmed by negative energy?

There is a feat called Tomb-Tainted Soul:

You are healed by negative energy and harmed by positive energy as if you were an undead creature.

I was wondering if there was the opposite feature: a feat or some other feature that would allow an undead (a vampire especially) to be healed by positive energy and harmed by negative, like it was a regular living creature?

• Possible duplicate with: rpg.stackexchange.com/questions/83560/… – Phlyk Sep 19 '16 at 15:26
• @Phlyk Related but not the same. That question is about a positive-energy effect that—by itself—heals undead. This is about some ability/feat/etc. that an undead can have—by itself—to reverse the normal positive/negative energy effects. It's analoguous to the difference between “is there a device that can translate Spanish to English for me?” and “can I learn to speak Spanish?” – SevenSidedDie Sep 19 '16 at 16:40

### Sort of

The 3rd-level Clr spell spark of life [necro] (Spell Compendium 196-7) does all sorts of horrible things to an undead creature, making it vulnerable to many things normally affecting only the living like…

• critical damage, ability damage, nonlethal damage
• fatigue and exhaustion
• poison
• energy drain
• effects requiring a Fortitude saving throw

In addition to the affected undead creature needing to eat, breathe, and sleep for the spell's 1-round-per-caster-level duration, the spell says, "While it is under the effect of this spell, both negative energy (such as inflict spells) and positive energy (such as cure spells) heal damage to the undead creature, rather than damaging it" (196).

So, as a sort of a left-handed blessing, but this has its uses—especially for an undead creature that wishes to conceal its type.

• This still only provides the 'healed by positive energy' requirement... Not familiar with a way to accomplish 'hurt by negative energy' – G0BLiN Sep 19 '16 at 16:30
• I think this might accomplish the same goal. That is, I can imagine a group of do-gooders testing for vampirism by casting cure spells on suspects. I struggle to imagine a similar group (maybe of do-badders?) testing for vampirism by first stabbing suspects then casting inflict spells on them! – Hey I Can Chan Sep 19 '16 at 16:34
• @HeyICanChan - why stab first? just cast inflict and see if they don't take damage... Anyhow, not sure what the OP needed this for. What I love about this spell is its roleplay and narrative applications - consider a wizard keeping his deceased beloved wife 'alive' without her knowledge... – G0BLiN Sep 19 '16 at 16:41
• They stab first because they (like me) tend to overthink things. :-) Yeah, both this spell and the Races of Eberron spell greater humanoid essence enable all kinds of wacky plots. – Hey I Can Chan Sep 19 '16 at 16:46
• @G0BLiN Same (or similar) spell is in Spell Compedium and it is Cleric 3, Druid 4 level. You could add it to improve answer. – Momonga-sama Sep 19 '16 at 17:30