Risus has a very simple and appealing cliche-based resolution mechanism. I have never played it with someone who already knew it, and I would like to try it but I am unsure about the "proper" (or recommended) way to declare the cliches.
- Do the players know the cliches of their mates?
- And, if they do know the cliches, do they know how many dices each one has?
- When you meet a NPC/a monster, does the GM declare the cliches and the dices?
I think that it would be natural not to declare them, which would seem a bit meta.
I mean: "You step into the lair and meet the glowing, deep eyes of the Dragon. It is at least 20 m tall and with resounding voice asks .."
"You step into the lair and meet the glowing, deep eyes of the Dragon, Big bad red fire dragon (5), evil sorcerer (4), gold obsessed (4). It is at least 20 m tall and with resounding voice asks .."
In particular, in the second version, PCs would know from start that the dragon is a spell caster and is evil and has a penchant for fire, which would be surprises in the first version.