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I am planning on reworking the paladin handbook. I believe that we know the state of D&D 3.5e as a whole, so I am in a much better position to create a guide that won't need to be updated whenever a new sourcebook is released.

The new information that I am going to introduce to the guide is a more thorough breakdown of the paladin class. I'm planning on having the following arbitrary aspects:

  • The champion is the warrior aspect; a champion paladin tries to optimize his main combat skill, smite evil, in order to deal high amounts of damage.
  • The cavalier is the horseman; a cavalier paladin improves his performance in combat by focusing on the synergy between him and the special mount.
  • The templar is the aspect with the most connection to the divine. A templar paladin uses spells. turn undead, [domain] and [divine] feats to increase his combat prowess.
  • The lord is the leader of the group. A lord paladin supports his followers by applying buffs and acting as the party face with his skills.

This way a player can focus on the aspect(s) that he prefers and maximize it.

  • Do you find this class breakdown useful?
  • Would you change any of the names to something more fitting?
  • Would you like it if the combinations (e.g. lord-cavalier or templar-champion) had distinct names and description?
  • Are there any other aspects that I am missing?
  • Would you move an ability to a different aspect? (e.g. skills to the templar)

Thank you in advance, Dimitris

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    \$\begingroup\$ Unfortunately, this site is really not equipped to handle this kind of thing. Questions need to be focused and answers need to at least plausibly be authoritative. This much too open-ended, and it has to be; no one could tell you authoritatively which would be the “right” way to do this. If you are interested in the opinions of some of the people on this site, a chatroom in Role-playing Games Chat might be appropriate, but the Q&A functionality cannot handle this. \$\endgroup\$
    – KRyan
    Oct 20, 2016 at 13:14

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