For a while I have been disenchanted with the whole process Epic Destinies.
If something is your destiny, it doesn't really feel right for a player to be able to choose it.
I do recognize the difference between player and character, however I still feel choice of a destiny seems clunky.
Furthermore, my players often choose Epic Destinies based solely around optimization, with roleplaying constructed as a result of the choice after the fact.
Also, the players tend to have a significant shift in the way they play their character just because they got to level 21.
As a result, I've been trying to create some house rules to remedy this that goes something like this:
For Epic Destinies, based on the way the players play their character, the DM would choose an epic destiny for them.
This process takes time, and the choice will slowly be forshadowed throughout paragon tier, with the culmination being at level 21.
The players will be aware of this rule, and so they can try to play their character in a fashion that they believe will lead them down a path of their choice.
If a wizard is constantly interested in teaching others or learning about the Allspell for example, I, as the DM, would select the Archmage Epic Destiny well in advance to level 21.
This will not only be based around roleplaying but also what quests they take part in and the people they help or hinder.
My question then is what the pros and cons of this style of house rule are. Furthermore, if you have an addition to the rule that fixes a con, please give it, along with an explanation for how/why that fixed the con (or improves a pro). Thank you!