I keep finding my players in situations where this doesn't make sens.
Example: There's a gun fight in a room filled with smoke. The players and NPCs have a hard time seeing anything. It feels logical that there should be a "minus" too anyone in that room trying to shoot or doing any kind of ranged attack. I understand that in this situation everyone has the same aspect against them so you could say it evens it self out, but i makes me wonder if the "smoke filled room" aspect needs to be taped every time when someone will shoot. Just seems that it is an active effect, constant, so anyone in that room is effected and should have a hard timing seeing, even without the aspect compeled.
I kinda have the same problem with and aspect like "dazed", after being hit in the head for instance. If your dazed, shouldn't the player be that constantly until the player removes the aspect or it doesn't make sens to have it anymore? Seems weird to have to tap the aspect constantly to have the players keep being dazed.