Pathfinder allows players to "ready" their action so that they act "just before" the action that triggered it (more info here). For example, a spellcaster can wait to cast a counterspell when another caster tries to cast something (source).

A spellcaster can even use Dispel Magic as a counterspell. It would seem that a spellcaster, then, would be able to ready their action to dispel an instantaneous spell, such as Fireball. Unfortunately, Dispel Magic adds this in its description text:

The effect of a spell with an instantaneous duration can't be dispelled, because the magical effect is already over before the dispel magic can take effect.

Presumably, Dispel doesn't prevent spells from being cast, and Dispel only works against spells that have already been cast. By the time Dispel could be used as a counterspell, the instantaneous spell has completed.

Other abilities (e.g. Spell Disruption) seem to have similar wording.

It is unclear (to me) whether an instantaneous spell could be disrupted in any other way.

My Question

Are there any mechanisms to interrupt instantaneous spells?


1 Answer 1


You’re misreading dispel magic. It can be used to dispel, or it can be used to counterspell, and these are two separate things.

Dispelling ends an effect already in place. It occurs after a spell has completed casting. By definition, an instantaneous effect ends the instant casting is complete; as such, there is nothing left to get dispelled in the first place: there is no effect to end.

Counterspelling prevents a spell from being cast; the effect never happens. You cannot counterspell a spell already cast, regardless of its duration. Instead, you interrupt the casting so that the casting never completes, and the effect never happens. The line about what kinds of effects you can and cannot dispel doesn’t apply, because counterspelling doesn’t do anything to effects, and isn’t dispelling.

For the record, counterspelling, whether with dispel magic or by using the appropriate spell to counter whatever they’re trying to cast, is not the only way to disrupt spellcasting. You can also deal damage to them, either with a continuous-damage effect or with a readied or immediate action to hit them while they’re casting. Regardless of approach, though, the idea is to prevent the casting from completing, so that the effect never comes into play.

One of the most effective approaches is known as counternuking, and involves readying, as if to counterspell, but instead of readying dispel magic, you just ready the most reliable, high-damage nuke you can. When they try to cast, you blast them, and force them to make an unreasonably-difficult Concentration check, which they’ll almost certainly fail. Then you get to hit them and stop their spell. This tactic is effective, but may lead to a more boring game as spellcasters spend all their time waiting for others to move and are too afraid to ever cast their spells.

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    \$\begingroup\$ Beat me to it by three paragraph's typing! \$\endgroup\$ Nov 11, 2016 at 20:16
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    \$\begingroup\$ Boring or no, counter-nuking is how I picture one-on-one spellcaster battles going anyway; complete silence, minutes ticking by as you watch your enemy, waiting for him to draw his six-shooter... er, I mean, fire his spell - then blazing away at him in a hail of magic bullets! \$\endgroup\$
    – ArmanX
    Nov 11, 2016 at 22:45
  • \$\begingroup\$ Let`s not forget the readied action to attack the caster once he begins casting a spell. The damage will force a concentration check, if they fail, the spell is lost. \$\endgroup\$
    – ShadowKras
    Nov 12, 2016 at 1:46
  • \$\begingroup\$ @ShadowKras that's exactly what the last paragraph describes. Or do you mean physical attacks, should you ever be in range? \$\endgroup\$
    – Zachiel
    Nov 12, 2016 at 9:44

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