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I'm in a pathfinder party of 6 where only one other player (and the GM) have played an RPG of this style before. The GM is a first time GM. After the first few games, the GM and I started thinking that we had too many players for our group. Some of the symptoms included:

  • Not all players could make it to every session, the sessions were too spaced out
  • Some players and the GM wanted longer sessions, others wanted shorter sessions
  • Some players seem to enjoy the story based components, others didn't care much for them and grew impatient
  • We progressed through the story very slowly
  • Each event would take a very long time to complete
  • Some players seem to have an unspoken disatisfaction with how the campaign is progressing
  • The GM says he is sensing that some of the players aren't engaging with the campaign

Our question is, what can we do to allieviate these sympomns of (what is for us) a large group once we're under way?

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closed as too broad by Tritium21, user17995, Miniman, Tim Grant, Shalvenay Nov 26 '16 at 15:47

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ I think this question should be broken up into a couple of different questions; one each to do with Sessions attendance (would probably be a dupe), session length, the pacing issues, and engagement. There is probably a question with an answer for each of these issues on the site, but those really are the 4 questions being asked here. \$\endgroup\$ – Tritium21 Nov 26 '16 at 8:10
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This is a rather board question (as there are multiple sub-questions) and is very subjective.

  • Not all players could make it to every session, the sessions were too spaced out. Have a first come, first served. Run games with 4 or 5 players (or however many you want at the table). Those who show up to the game early or on time get their spot. You could also reward frequent players with some leeway. Once you fill up with players message the others that you are full.

  • Some players and the GM wanted longer sessions, others wanted shorter sessions. Decide either as the GM or group consensuses what the average game time to be expected is and stick to that as best you can. If people are unhappy with that then they can leave.

  • Some players seem to enjoy the story based components, others didn't care much for them and grew impatient. This is hard to balance. How important is the RP to the game the GM is running? If its very important than players are expected to live upto that expectation as best they can, but they should be warned ahead of time of what kind of game they are expecting to be in.

  • We progressed through the story very slowly. Does this matter if the GM and players are having fun? If its combat thats very slow, then ask a question on speeding up combat but make sure you know what is slow about your combat. If its the story, whats causing that to be slow? The dissatisfied players not participating?

  • Each event would take a very long time to complete. What is causing the events to take so long? Slow combats? Disorganized table play?

  • Some players seem to have an unspoken dissatisfaction with how the campaign is progressing. This is too vague to answer.

  • The GM says he is sensing that some of the players aren't engaging with the campaign. Then the pairing of GM and players is not right. The GM must either change the nature of their game to suite the players, or find players who suite the nature of their game.

If you do have too many players, then figure out which ones the group is better off without, either because they are late, slowing the game down, not participating, ...

You could also look into a west marshes type of game. You can find a description here, and some setup information here. But be warned that it requires a significant amount of work on the part of the GM.

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